Rpg style revamp for this game in october, is this real?

I totally agree with this vision… I had also proposed something like that. Missions should be dynamically generated (with combining tiles of maps) with random condition that apply on part of maps.
However, the patch 13 will bring lot of content in the form of new gameplays. This is the equivalent of 6 new classes. So, no, you cannot say there will be no new content.

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