Ritual & Prophecy - Grim Protocols Narrative Dev Blog

There’s more narrative in this interview than the entirety of the game. Most devs who are proud of their story usually put it the content people play, I think that would be a really cool direction for Darktide going forward.

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In case y’all haven’t seen it just yet.

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Their intention was always that the story play out in real-time rather than game-time.

More like how DRG does things rather than how VT2 did it.

Understandably, it’s not what people are used to and they could definitely have more in the actual hub the way DRG has the Mission Control status updates.

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It’s actually blowing me away. There’s a narrative producer for this game? Where is all this lore? We get the occasional blog post or youtube video, how is that representative of someone who’s (I’m assuming) full time job is to produce narrative for this game?

Why is none of it in the game?

Edit: I don’t mean this to insinuate that Michael isn’t doing any work, I’m sure he is, and the various glances of the overall story I like what I see. I’m trying to express my irritation that apparently there’s multiple people working on this game’s story yet we’re barely seeing any of it. Why is the rest of the company just sitting on all this info and can’t figure out that the players want to experience it, in the game?

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its like this weird trickle down effect that doesnt work for the game the way its currently done.

on the top level, especially me still being a tourist, any lore is good lore.
so many detours that get me all across 40k without grasping the whole scope.
feels good to have so much material left for future reading and getting a complete picture “someday”

then there’s darktide’s story that, while good, is somehow so detached from what i actually do ingame or interact (rather not interact at this point)
i recognize certain elements but oddly dont really care.
kinda weird to explain since the overall whole thing feels thick with atmosphere.

and then theres ground level, me ogryn smashin 'eretics for emprah cause shouty dude tells me so.

never gave much thought for what spikey guy at the train station needs some whacking or why he’s got a cheese bowl that goes away every 10 seconds.
smaller dudes got tentacles and smell bad and yell much about a touchy grandfather.

all in all it reminds me of doom 93/94 really, when technical limits kinda made ingame storytelling impossible and after soaking in the rule of cool was at some point totally unecessary.

dont need a fancy backstory why demons get pissed and chop up space marines or UAC dont wanna pay their own electricity bill no more and literally tap a wall socket in hell hoping demons dont mind.

actions good, lotsa killing and walloping, chopping and whacking, blood guts and gore.

in the end i jump into a match for that not for a new episode of denver clan with nurgle tits :rofl:

ps:
i think one problem comes from the endless repetition we do with missions and scenery.
for example i cant kill “hitler” every day for 2 years on end and keep complaining why ww2 still rages on unchanged.

all these big shots we’re after, how many clones they got left for the next reject drop to kill?

or are we space bill murray on a 40k groundhog day and the clock resets with zola kicking us outta bed at the same time/day over and over ?

we do impressive feats that should change the course of the expedition by a landslide and nothing moves on.

ooooh save the train, good varlet now save the train again and when you’re finished i heard there’s a captured train that needs attention.

relay station? yes i know you linked into 2781 the last 2 years, but pinky promise THIS one, yeah on the same roof you musta missed it all the previous times, this one is the special one.

fight the twins, leave one alive for interrogation?

the twins at 4:00 am on a tuesday

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Is it really necessary to make trailers like this?

The trailer rushes via a million jump cuts, constantly flickering lights, annoying effects that just creates visual noise that hurt my eyes.

I really wanted to look at the new weapons, and I think this editing style is quite unpleasant to be honest with you.

It doesn’t look cool; not well done.

It’s simply annoying to look at.

Am I just too old for this kark?

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‘The murmur of the melody reveals itself in its full glory as an electro-beat of divinely catchy proportions blends with faint, yet blessed chanting and the glorious sounds of heretic-slaughter’.

Give the subtitles guy or gal another raise.

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Subtitles guy about to be making more then the CEO with the repeated calls for a raise.

Well earned, in my opinion. :grin:

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it’s to hype up people that aren’t already playing regularly, we are a secondary audience at best for this. which is fine, getting the players that got bored to look at the new mode is a good plan.

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This is the part that confuses me.

The full extent of lore in-game is basically the following:

  1. The ‘you’re scum, do more missions’ level-up scenes and first-time shop use cinematics. Neat, but don’t tell us jack.
  2. Dukane apparently arriving for no adequately explained reason.
  3. Karnak Twins mission.

Everything else is outside the game, or didn’t appear for very long as part of a temporary event.

This needs to be fixed.

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There is TONS of dialogue about everything that has and is happening, both in and out of missions. Smelter Complex being reworked to produce Mobian Steel is a great example. Margrave and Co getting involved is another.

You have to play a fair bit to hear this stuff, but it’s there.

Mine must be busted, because 90% of background conversation is ‘HEY WOTS DIS CICATRIX MALEDICTUM’ and complaining about Melk.

That’s if there’s even a quiet moment to have a full conversation.

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I find it incredibly hard to listen to misc dialogue that’s being said while playing on the high intensity/difficulty missions because I’m distracted with what’s going on or I’m talking with my friends. When I do hear what they’re saying, they’re saying benign things, almost everything people say on here they heard their characters talk about I have never heard.

It’s a neat tool but it should not be the main delivery format for the story content.

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From what’s in that trailer… honestly I’d rather have seen some of these implemented into the base game rather than a special mode… Havoc could probably have been something more interesting, but whatever.

Unless some of that is coming to the existing modes and not solely in Havoc. In which case… great.

Random Captain encounters in addition to Monstrosities would be a nice change. More modifiers that AREN’T Lights Out or Vent Purge… Or Hunting Grounds/Mutie Trains…

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To generate excitement, would it not be preferable to show the stuff in an informal manner rather than making it hard to understand what is happening?

Obviously, this is just my opinion, but if I were a new player or someone who had never played Darktide before, I would not understand what was happening in this trailer and would skip it out of confusion.

I’ve said it before, but compare this to other games such as MOBA’s, where/when they show off new stuff, they showcase it properly and in a slow manner so people can understand what’s up.

I guess it is comparable to wrestling (entertainment); in wrestling, the first rule is to slow down every move as much as possible.

Go slowly.

This is because you need to move slowly when performing big moves, turnbuckle dives, and the like, so that the audience has enough time to process what is happening.

The illusion of it being a real match is lost in an instant if you just rush from spot to spot in a flash, turning it into an unbelievable spot fest.

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You’d think, but tiktok and Hollywood brainrot has usurped any nuance favoring instead constant jump-cuts so you can’t focus on any one thing too much, unless you’re blessed with ADHD and very on the spectrum in which case you hyper fixate and obsess about every frame.

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funny you mention, the other day i could have strangled a zealot with his endless “i suppose” and it wasnt even the annoying mod.

it was the game reacting on a dialog thats “supposed” to be playing but only this fragment pops out.

female psyker was half sentencing from time to time too but again not in a player pattern.
some sentence that praises the ogryn but only the first two words, no pause no context just cut off

half the match i was shouting “you suppose what you fkkin ahole” :rofl:

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This is the type of thing when marketing manager says it should be like that and in reality it doesn’t work.

Like AAA stuidos put hiphop in sci-fi or midieval setting game trailers. Cause “kids love hiphop right?”

Gamers wanna see raw gameplay, not tiktok edits.

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My Psyker who has just downed three bottles of amasec and is about to deploy directly into Havoc Duty with his new Force Greatsword:

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