If that explanation from this thread is still acurate it’s only for the current (meaning the bayonet/special) attack, which therefore would be useless as the dmg of that is ignorable.
If it works like you say, I could see a sense, but it would definetly not suit MY playstyle, I would feel it to clunky.
So for, let’s say a crusher, it would for me perhaps be: staggering it with ripper gun, switch to paul, power it up, get rid of that crusher. Or just straight to paul …
If they fix that bug the choice I had to make for my weapons would be to either have a lack in armor killing (and therefor need to rely on team and in randoms hope for the best) or let down some straight forward damage and bring in some versatility.
But still, I love that bug, I feel like abusing/exploting it. It could live with a fix, but i’d reconsider my kit choices