Not on damnation.
Do you play this level of difficulty?
On Heresy I agree. On damnation it is not.
Personally I like the suggestion of Harridas. Increasing the weak spot damage would keep this weapon to a skill level and would not modify the general balance of the weapon.
Reload is not a problem for me. But, as you play a psyker, you can use brain drain if you run out of ammo or when you have to support the team and kill elite / specialists (at least I hope you do or why playing a psyker if you never use the abilities of this class).
The point is, revolver has not anything better than the bolter except reload time and quick switch. And reload time of the bolter is after using 15 ammos, revolver 5.
However, even amount of ammos is under the bolter. I canât believe that we can carry more bolter ammo than revolver ones.
I know it is very precise. So is the bolter. Maybe the answer is a nerf of the bolter that is maybe too precise, has too many ammos in magazine and that you can carry⌠Well I really think it would be a bad move to nerf to the ground the bolter.
However giving more ammos to the revolver wonât hurt anything in term of balance and the solution proposed by Harridas is really great, as it requires yet that you aim and shot weak points. So it would keep the balance and just give slight increase its effectiveness.
Someone has shown on this forum that the revolver is the worst in term of damages per bullets.
I think bolter is ok itself, itâs just inadequate Shattering Impact+Pinning fire blessings combo. You can delete ~ 2/3 of Demon Host hp on t5 with 1 magazine while he sleep.
I believe reload animation should be nearly as fast as heavy laspistol, just grab that empty drum throw it away and load a new one, its literally 2 actions that should be done very fast.
I would say that I donât think it is something to do. I understand your concern but donât forget that the vet has a feat to increase a lot the reloading speed when a gin is not empty.
My vet that use the revolver use this feat.
And even on my zealot, the reloading speed is really not a problem with the revolver.
But thatâs a personal opinion and thatâs ok if you disagree (just to be sure that my post would not be misinterpreted).
I tried rev on my zealot, and for me its like playing reloading simulator 70% of the game i am watching at rev reloading animation.
About vet, well, if rev will have fast reload speed it just means u can spend that feat point on something else.
No matter what FatShark is going to do but that gun definitely needs a buff this way or another.
Maybe we can have weapons that are vaible without totally ruining the lore and not keep nerfing powerful weapons because âtheyâre too goodâ. The only nerf that makes sense for bolter is reducing recoil recovery. Personally, in damnation games, iâm 50/50 on bolter. Its excellent and flexible but i think kantrael is better most of the time.
A stub revolver should simply not be capable of doing the kind of damage the bolter does. End of story. The reasons for using it should be around: fun, niche utility. (Quickdraw, accurate headshots in handgun profile).
Ultimately the problem with pistols in Darktide is that they cannot be duel weilded with melee weapons. If they could it would make more sense. Ideally a main rifle like weapon and a handgun+melee weapon would be the most sensible.
Lore speaking you could have less ammo in your bag and more in the one of the revolver⌠I donât think the lore give instructions about this.
Also, I donât think it is against the lore to see the revolver have more precision than a bolter. As it is now, the bolter is as precise as is the bolter.
Lore speaking a bolter could normally not be used by an human⌠this means we should see it removed from the game. Maybe we can bypass these things about the lore?
Thatâs not the question here⌠Actually the revolver and bolter have equal precision and revolver has nothing more than the bolter.
I think that maybe we should invert number of ammos, revolver would get the ammount of ammo that bolter have currently and bolter the ammount of ammos the bolter have. After all we speak about a .75 caliber against a .38 bullets.
This would be more lore compliant (as you love lore).
But making revolver more damages on weak points would let Bolter make more damages than revolver, and would make it enough good to be somewhat an alternative.
But maybe you prefer lore compliant (so we remove it as it is restricted to space marines)
Is it against the lore to see an increase of the weak point damages? and by that, do not make the revolver superior in term of damages of the bolter?
Btw, bolter have a DPS so high, that I am sure that even double the normal damages would make the revolver under the boltgun in term of DPS.
its a pistol. If it was remotely competitive with the bolter the emperor would jettison the devs into space.
The problem is not that the revolver sucks, its that the classes do. The pistols SHOULD all be special slot 3rd weapons for the veteran only. The idea that anyone would go into a mission like this with a 6-8 shot revolver as their primary is absurd.
I think thats both reasonable from a lore and a gameplay perspective. And there is a balance to be struck for sure. Canât have a bad game just cause of âmuh loreâ but if you ignore it totally and have bolters being less deadly than autoguns itâll also be a bad game in my view.
100%
Iâd love to see the knife in this slot too. It, personally, annoys the word out of me to see secondary weapons competing for space with rifles and two handed weapons. But i dont expect fatshark to change the format any time soon so i try to be realistic in balancing lore and gameplay.
Not my intention.
Then we agree. Btw, the weak point damages was not my idea⌠but I really love it as it would not really make the revolver more powerful, but just would give a slight increase limited to headshots.
âmuh loreâ is the game. There are many quad player coops available. Darktide is 40k. Lore trumps mindless game balance non-sense. I would rather they literally delete the revolver from the game than see it in parity in ANY sense with long guns and bolters.
I agree, i had the same conclusions as you when i analyzed the difference between the 2 weapons. Not to mention that the Bolter have access to free rending for evry shot while the Revolver only gets it on crit, it has high crit chance but is not reliable, how many shots will it take for me to kill that crusher? who knows?
Also I think it could benefit for an increase in rate of fire, at least while hipfiring let me fan the hammer.
Emperor wouldnât care if you went around with more ammo for your pistol iâm pretty sure.
Honestly, iâd love to double down on this notion for a moment. One of the weird tensions in Darktide is fundamentally related to the volume of content and type of content availble, its intersection with lore, and its gameplay implementation.
Weâre starting out as scum and becoming insuqistorial acolytes. As a consequence we are told we will be given access to more powerful gear. Lets exclude Ogryn and Psyker from this conversation for a second because theyâre their own animals.
The expected, RPG, arc of play is that we are gaining better gear as we level up and that gear would be _so much better_as to invalidate the use of more common gear. This matches the game story and lore. It even matches the actual game to some degree. But thereâs a tension going on. There arenât that many of hese âhigh endâ weapons in play right now. like 1-2 melee and 1-2 ranged for zealot and veteran. So instead we are arguing about how to make a literal five cylinder revolver with classical copper/lead slugs match be on the same playing field as a weapon with armor piercing 2 stage rocket propelled explosive pojectiles.
That doesnt make sense in lore, in gameplay, or in reality. Why is the revolver even in the same playing field? In reality early game weapons should be getting phased out through progression into higher tier weapons. Hotshot lasguns, hellguns and volley guns should replace lasguns. Boltguns should replace autoguns. Bolt Pistols and Plasma Pistols should replace revolvers. Plasma Guns should be incredible. Chainswords should have numerous patterns and move sets. Chain Axes should just be better than Axes, yet chain axes are trash tier and normal axes are considered S tier. For that matter where is the power axe? Power Swords should have multiple patterns. Zealots shouldnât be debating whether the heavy sword is better thn the Eviscerator. The Eviscerator should be the clear winner. The only advantage autoguns should have over the Flamer is range.
There are so many 40k weapons missing from the upper end of the acolyte spectrum and a lack of variety within, that weâre balancing against the wrong thing.
The downside of the bolter being heavy, low ammo, and hard to make follow up shots with is LORE ACCURATE. But so is it just being better than most guns. It should be. Donât like that? use a hotshot las or hellbore like a proper inquisitorial storm trooper. Donât go back to the mass produced garbage meant for line troops. Weâre specialists by level 30!
More headshot damage, more ammo, I agree with both points. I also think its reload animation needs to be tweaked to fit with other weapons, where you can reload partially before swapping and then finish the process later. As things are, you dump out your spent casings every time you swap back to reload, regardless of whether you did before.
Pretty much is working well on 5lvl damnation. at 4, this weapon is way too strong.
its the point using guns instead staff - brain burst. Personally, as I can see from other psykers with staff, they rarely or sometimes do not use BB, which is a big lack of dmg in killing specialists, heavy gunners or ogres. Especially since the skill is tracking and you donât need 100% accuracy
Is. I wouldnât consider this weapon above a bolter, especially for a Zealot or Psyker. For a veteran ok.
Weapon draw speed, youâre able to draw your revolver and fire before this normal melee fighter can land his punch. You are able to do it against a sniper before he fires. Youâre like a cowboy in a duel.
I rarely have ammo issues. Especially if you have a veteran in your team. I mainly shoot at enemy shooters where one shot, one kill or more because the bullets penetrate several targets. (its faster than doing BB) And no this penetration is not a rare phenomenon not to consider it something of little use
this is my revolver I carry on Psyker. Itâs not the best because it could be so much better. He is far from ideal.
Around 80% reload speed helps more, after that point doing it is really clunky.
on Damnation, a high % of Critical Chance is very important because it allows you to kill enemies that do not die in one shot at a weak spot adn Crucian Roulette help me a lot with this even if Surgical (% Cirt changge while amiingâŚ) sounds better im ok with.
All the blessings Iâve seen on revolvers are really ok. Boosting this weapon doesnât make sense to me because it would become too strong
I feel the revolver is in the right place.and is my favorite for Zealots (next after flamer) and Psyker (I sucks with staffs)