I love the revolver’s quick swap and dodge speed, but its damage does not scale well at high difficulties, as it often cant kill gunners in 2 headshots and several specials will survive if you dump the entire mag into their bodies (trapper, flamethrowers, mutant, etc).
Buff its damage a bit and it still wont come close to the flamethrowers or bolters but will still have its own niche as the quick special deleter for aim gamers at high difficulty.
Much agreed. Love the feel of it (well not having to reload it!) but constantly running out of ammo because it takes entirely too many shots to kill a single thing… feelsbad. I would be fine with the low ammo if it could be stretched further, rewarding good aim. I still use it on zealot sometimes despite, because at least it staggers stuff (enough to gapclose and melee), and sometimes you get a lucky crit.
For the sake of consolidating, here is the last thread which brought the exact same issue of ammo and multiplier issues for what is meant as a high-power, slow-reload weapon. To show support for this feedback suggestion.
For me it comes down to three issues:
-Ammo count: too low. essentially 5 mobs in Damnation
-Bang for buck: per shot, the damage is… ok but not extraordinary. Perhaps a Mark 1 revolver with higher damage and recoil?
-Reload time: takes forever, so can’t really be used in a pinch.
Keep reloading shells 1/1 for an older mark, more ancient and revered.
Use the following for the standard issue revolver:
Some variants of weapons have faster relaods and more or higher ammunation capacity offset by changes to other stats like damage,
Could be nice to have relatively higher damage on single loader variants of the revolver with lower ammo capacity and relatively lower damage on variants of the revolver with speed loaders and higher ammo capacity. Currently I’m guessing there’s not much variation for revolvers, whereas many other weapons have 2 or 3 or more variants.
I actually like the slow, individual shot reload. Just make sure there is reserve ammo to where you can keep using it by doubling the amount, and that it hurts like the blazes when it pops a head in higher difficulties.
Or perhaps make sure it has the best penetration of all bullet weapons and catching multiple targets in a hoard? Lots of ways to make Harry proud.
definitely agree, we already know each weapon has different properties like more headshot damage or more crit damage multiplier. The change that the revolver should have a massive headshot damage multiplier for a reward for skillful shooting, as well as allowing it to scale into high difficulties is a good idea