Revitalize the game economy

Hello everyone!
First off, English isn’t my native language, so I apologize in advance for any mistakes.

Currently, most community discussions and requests are focused on Havoc, weapon balancing, talents, and similar things. However, we seem to have completely forgotten about the game’s internal economy. After the lock removal patch, resources have become nearly useless. The in-game economy has essentially stalled.

I suggest introducing personal buffs or enhancements that players could purchase using in-game resources for individual missions or limited periods. These could be unlockable and upgradeable using experience points plus resources, similar to the weapon progression system. They might also be restricted by mission type or difficulty.

Importantly, these enhancements should be temporary, motivating players to continuously spend resources. I’m confident this will revive the stagnant economy within the game.

Enhancements could feature appealing animations (but please avoid any ridiculous flame-emitting effects like in Mortis Trials, as the game is already overloaded with flashy special effects). For example, a Servo Skull could hover near the character for the duration of the buff, stunning an attacking enemy behind every 10 seconds (yes, that iconic sound from behind). Or perhaps it won’t have any physical impact but instead provide moral encouragement by briefly triggering epic WH40k-style choir chanting when the player kills 60 enemies in 10 seconds.

There are countless creative possibilities and modifications we could explore, thereby revitalizing progression past level 30 and reactivating the in-game economy.

And yes, we could also sell cosmetic skins related to these buffs in the store. :slightly_smiling_face:

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An economy requires trade.

No thank you.

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OP is requesting that resources you gain be useful. It’s a pretty popular sentiment, and it doesn’t have anything to do with creating a real “economy.”

They just need to add more worthwhile money sinks, and possibly some evergreen ones (like OP suggested).

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Purchasable Aquilas with dockets and mats is the real answer.

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That’s gonna **** some people up, Hank.

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The game currently has 4 different currency resources (dockets, plasteel, diamantene, melkbucks), and has never seemed to quite know why it has so many or what it really intends them to do, or forgot over time.

Personally, I’m not huge on building an “economy” in a coop PvE game, but if the game is going to generate and have players accrue lots of resources, some interesting stuff to do with it that doesn’t drive FOMO and increases engagement with the actual core gameplay or some new cool cosmetics would be nice.

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I don’t mind sharing the love.

Something in the mourningstar where I can give away plasteel to new players or something. i.e. Walk up to random people and “buy them a drink and have some plasteel” type greeting.

The mourningstar could have more immersion with interaction with other players in the server instance you load into. Maybe some mini game invitations with other players out of harmless humour like noughts and crosses, rock paper scissors etc.

It is a shame when you load in only a handful of players. If a bigger instance and more populated I would think there would be a lot more banter. Imagine not just open chat currently, but it was open VoIP as well. Gives the world sense of being more alive outside of missions.

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uh. i said a few times how during the dark days of hadron’s brick factory, i used to check the shop every 2 hours or so with that extension, bravely did my melk contracts, made a second zealot for more melk. and then gave up on crafting because my stuff was good enough and RNG kept being stupid.

unlocked & loaded finally did away with the nonsense and allowed me to play the game.

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I am in favor of this. Half my complaints about the store would vanish overnight as any player could acquire stuff a la HD2 so it wouldn’t really be as infuriating even if the FOMO is still there.

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I would also like them to add a game of chance you can bet your resources on. Bring back the Dice Mechanic from VT2 and repurpose it as Knucklebones. Let us play against other folks or a bot.

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Also, as far as Sinks go, let us invest in the Lord Darius Melk fund directly and get an up-gradable Title/Frame for it. Something that goes up in rarity the more you dump into it. Have one for Hadron too with Plasteel and Diamantine and another for Brunts with Ordo Dockets. Make getting the “Red” version require insane resources.

Drop this alongside a batch of weapons and maybe whatever method they decide to go with for turning 80% stats into 100% stats. OH! And an update to the docket shop.

Giving us a room to decorate would also provide a sink, more opportunities for rewards and an excuse for them to sell us “Premium Furniture”.

Another possible sink would be to trade resources for “Intel”. As we pay the requisite tolls we fill out pages in a lorebook. Bestiary Entries, Location Descriptions, etc.

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No thank you, that would just lead to people booting unboosted peoples

that living room for our characters has been suggested many times. i’d like having that somewhere on the ship, for example there’s space left + right from the starting point. would be even better if upon entering you see your other characters in there. other players could access the room by inspecting you, so then there’s some use for the dockets, like decorating your room with scrolls, skulls, candles… the like

cosmetic changes that don’t get them money? once a year if you’re lucky! when’s the last time? simple recolors to the commissary? the same penance set stretched out across like 4 different penance rewards?

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Here’s my pitch: add a simple competitive strategy card game very similar to the one from Final Fantasy 8 that can be played against other players in the Mourningstar. All in-game currency based, but make the cards purchasable in randomized booster packs (come on FS you love RNG!), with rarities and shinies and all that nonsense.

Nothing to really do with the core game (I don’t want to buy buffs), but also nothing that’s just inert junk (like the paintings in VT2).

ah yes another rng fest within darktide, excellent suggestion

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Wouldn’t affect actual gameplay, just for fun. Booster packs work for MTG and all kinds of other crap. Assuming it doesn’t cost real money, what’s the problem? It’s just something to blow extra resources on.

it’s a dogass waste of dev time better used on the actual game rather than adding a key-chain-jingling rng card collection minigame for gambling addicts to the game

this game has plenty of systems that need fleshing out and refining we don’t have to come up with side diversions completely unrelated to the game