Crafting seems to have somehow gotten worse in terms of respecting player time. It was bad enough to have to hit a refine button over an over again, now we have to re-select the ONLY available option each time to pull the lever? Double the normal clicks and your still at the mercy of RNG to get the perk you are looking for.
In order of respect to players time, so we don’t spend 10/20 or more minutes pulling the one arm bandit could you please look at this?!?
Allow players to simply choose the perk they want when they have spent the roll cost down to 0.
Failing this, if you insist on some time-wasting RNG process to get the perk you want at max, let us select the perk and have the game just roll until it turns up (like a timer) so we can at least walk away from the PC while this forced RNG bandit does its thing.
At the very least, remove the requirement to select the perk to reroll after one perk is locked. We only have ONE choice, make it default to that ONLY choice so we at least only have to click once per roll. (return it to the way we rolled perks prior to the Omnissiah crafting patch.
I get you want some RNG in the game, but sometimes this process takes a crazy long time to get the perk you want. I see no engaging gameplay in sitting at my PC clicking refine for 25mins.
I think most people fully agree. We’ll see what happens. I just don’t like most of the grind in the game to be honest. It tricks you into thinking you can get perfect items, but it’s practically impossible. So the system is all about compromise and tolerances.
this system allows you to do with medium items - Damnation. Is crafting such a problem? You don’t need a perfect set up to do what you want
I know is cool to be awsome but honestly im running wih really mediocre items as zelot and really bad curios on my Vet and still handle with 5lvl even with high in
The reason I don’t think this argument holds is because if max items didn’t do anything, the devs should just increase their ability to be obtained. But they must know psychologically people will chase them, and it cause frustrations.
The other issue is balancing. People will get lucky and get near perfect or perfect items and it will trivialize the hardest difficulty. The hardest difficulty in the game NEEDS to be balanced against all eventualities. No fun playing with someone who just objectively has better stats. Playing table top I can say it’s much better when everyone is similar in power level.
That’s why I found cataclysm so good in Vermintide 2. No mechanical advantages to playing it (you play legend to farm reds) you just go there with max gear and player level, and everyone else does too, and it’s just testing your load out and skill (mainly).
TLDNR: the crafting is obviously a psychological predatory tactic to have an eternal carrot on a stick. It’s not like when you get all good/mediocre versions of the weapons you run you will stop ever looking at the shops. The shops demand too much of your time. And some blessings combos I have yet to see. Some weapons are way worse (force sword with 13 blessings) compared to tactical axe with 4 blessings. Or blessings like power cycler that only exist as a T4. The game makes it too difficult to try new things out. And if I can’t try out new builds, I am bored/done with the game. Got everyone to level 30, the grind sucks, not worth trying to get the builds over, low maps and enemy types so that’s it.