It’s happening all too often to me now. You join a quick play session and get what looks like a decent level group. Then you get into the game and one or two are a bit gung ho. You get a good way into the level and a mini boss spawns. The host messes up badly, dies and rather than watching you fight the boss battle decides to bail.
Two big problems occur when you are then sent back to the start of the level. Firstly all progress is lost because 1 person couldn’t be bothered to wait. Secondly you are often half way through a good challenging fight, which is really fun, when suddenly you are cut short. It’s not even the loss of rewards that is a problem, it is that you are just so frustrated that the action of 1 player can ruin the mission. I play for fun because this is a great way to relax, but about 1/4 of my games now end up this way. It was fine last week and in beta but is a real problem now. Please find a way to stop the game resetting when the host bails on a mission.