Raaaawwwwrrrr!

RAAAAWWWWRRRR!!!.. I feel better now.

Almost every QP ends with the host leaving :’(. I really hope a proper host migration is a top priority… Although, I wish it was a priority when the game first came out.

Definitely needs to be done before VS releases (if we don’t get dedicated). Rage Quit was bad enough in L4D2. Could you imagine the rage if the V2 VS host rage quits?

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Host migration <3 Yes please… I wonder if it’s an issue with the games code which prevents it. I’m assuming it has something to do with the mobs that are spawned being tied to the hosts PC. Which you can see first hand when a host with a bad computer gets into an intense situation. You will see mobs flying through the sky and going through walls as they are loading in.

I wonder if they’re unable to transfer all that information in the event of a host leaving? Still, it’d be nice to have predetermined check points which you would start back at if the host leaves. Then again, I can see this being abused by premades, who would just have the host leave when something goes wrong and rejoin back at the check point. The more I think about it, the more difficult it seems to be to do.

It’d be interesting to know though… @Fatshark_Hedge Would you be able to shed any light on this?

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