I am well aware of this. However, the behaviour is extremely frustrating and I’m frustrated because I cannot understand the logic behind the decision to try “host migration” or to restart the level when the host leaves.
I mean, from my perspective, when the host leaves there is the option
a) to return everyone to their keeps
b) to try the host migration
c) to restart the level (it might be the same as b), but the player experiencing it has been chosen as the host)
Since everything is lost anyway, including a team member, I don’t get the point of options b) and c), which are time consuming. During all the considerable time that I spent on this game (the amount of actual days is depressing, when I calculate it), I have never, never, never (and then some) been in a b) or c) situation that resulted in anything but everyone leaving or ending the game as soon as they could. Usually frustrated by the extra time spent.
I might, just might, consider it acceptable if the game just paused to switch to the new host and resumed from the last state, but if that has been the intended but unimplemented behaviour (where I would also prefer the option “return me to my keep”), why keep it instead of a)? If the idea is “let’s keep whoever remains in the party together”, it’s pointless.