Did you get this from Fatshark? If you did not get this from Fatshark you’re pulling this out of your *.
This is also why weapons always do the same damage when they hit. Because they emulate the tabletop game.
Games Workshop wants their videogame franchises to retain the original tabletop feel as much as possible. If you don’t like this, don’t play videogames with Games Workshop licences because all of them have strong RNG elements.
Not to the extent you’re suggesting. Seeing all the mobile WH40k tells me that they actually don’t care one bit.
It would reduce the time needed to get the trait desired, therefore reducing the end-game duration. FatShark doesn’t want that. That is why you cannot “lock” traits in this game. Because after maybe 10 hours, you would already have perfect gear. That is not desirable for a game that’s meant to be played for a long time.
But it’s so arbitrary to have such a strong opinion on whether this one trait should be in the pool or not. I suggested 99% fail rate which increases “end-game duration” (LOL) by 100-fold. Much better, yes?
Also you don’t know what kind of level of RNG they are happy with. It’s perfectly possible they think the RNG is too harsh. Thus unless you’re in direct communication with them or have some design docs available, you’re just talking out of your *. Besides it’s just one less trait in the pool. I don’t believe they have very strong opinions on it (not without evidence anyways).
And of course it’s not an actual dice roll.
Yet you argue about dice rolls and draw parallels. They don’t have to emulate dice rolls if they don’t want to, especially as it’s NOT EVEN REPRESENTED AS A DICE ROLL. Ergo, and I quote myself: “Including it in the pool is no more obvious than excluding it.”
Have you played Warhammer? Or any board game for that matter?
Offtopic but currently in my 19th lantern year of KDM.