Requesting a maggot toggle -friend has a severe phobia

I’d like to disable maggots because they are likely causing the same effect on FPS that blood did when using fire on hordes in VT2, and my FPS currently goes down a lot when other players are burning the horde.

Honestly, I think this one line sums up why the commonality of a problem like this / the ease of fixing it IS on topic. There are no other 40k shooters of this quality on the market. If you want something like this, this is basically the only option. If you want to jump ship, your options basically boil down to: play Space Marine (a still good quality, but old and unsupported game), or play Necromunda: Hired Gun (which does have good gun-play, but nowhere near Darktide’s melee game).

I do definitely agree there needs to be a line. Setting important stuff like servitors cannot be edited out. 40k IS a problematic setting … But these are also things that will either drive people away from 40k as a setting or not. Gameplay choices, such as whether to include copious blood, guts, and/or maggots, or just have enemies fall down and ragdoll after you hit them, are in the developers’ hands. This is why the blood & gore toggle exists already - because maximizing profit sometimes means developing a good game where the devs make it clear they care about common concerns, rather than engaging in blatant cash-grabs.

“Do you know how easy it is to add a tickbox in the game options that just turns off rendering the maggots effects? I’ll give you a clue. It’s very easy.”

Unless you have first hand information on how the in game coding and systems work in Darktide you really can’t make a statement like this. It sure seems like a relatively straightforward feature as a customer, but you really cant say that as a fact.

I am also sorry if my replies have seemed to be toxic, we shall agree to disagree on that. I dont see stuff like this a simple compromise and I dont think the developers should try to cater to every single possible phobia there is, or just cater to this specific one as a compromise “to be nice” and then refuse to be nice to others who inevitably start making demands after someone else get catered to.

The fact is this game will be successful and in the grand scheme of things the maggot phobia of a single customer is irrelevant. If you are just simply unable to play something because of your personal problems then you should play something else, instead of expecting to being catered to and the product altered just for you.

Unless you have first hand information on how the in game coding and systems work you really can’t make a statement like this. It sure seems like a relatively straightforward feature as a customer, but you really cant say that as a fact.

I understand why you would say this. I saw you say it above too. And it’s a reasonable stance to take, if you assume someone says these things because it just ‘seems easy’.

I’ve written code professionally for 10 years now, both in web development and now in video games. At the end of the day, reductive as it may sound, code is code. Unless Fatshark have implemented an extremely brittle architecture, either by some edge case necessity or by simply writing bad code, I can tell you that this is absolutely not a technically challenging problem.

Consider a few additional things. This is their third Tide game, using very similar systems and game design techniques. In this game, they have acheived very technically complex things, while still acheiving good performance even at this early stage. Problems around rendering hundreds of enemies on screens at once, handling hit detection for all of them, keeping it all in sync with 4 clients over a network.

If they cannot quite trivially add a tickbox in a menu which toggles an already existing particle effect off, then something has gone very, very wrong.

I am also sorry if my replies have seemed to be toxic, we shall agree to disagree on that.

I absolutely meant Redmeat, not you at all - I understand the position you’ve taken, I think it’s quite reasonable, I simply disagree because I consider this feature low-hanging fruit, and I think we should avoid the ‘slippery slope’ argument, because it negates the idea of making sensible compromises.

The fact is this game will be successful and in the grand scheme of things the maggot phobia of a single customer is irrelevant.

I agree. But commercial success is not the only important factor, there is reputation to consider, there is the fact that actually this is quite a common phobia.

Also you could point to any number of tiny features we take for granted, and if they had never been added, and someone requested them, we might have fairly said: “in the grand scheme of things, that won’t make or break the game being successful.”

I mean, I feel bad for people who have phobias, but there has to be a point where a game just isn’t for you. If someone had a severe phobia of guns, diseases, dead bodies, or the dark how would the game ever change to accommodate them? It just can’t.

There is such a point. We’re nowhere close to that point. The solution has been clearly stated in this thread. The game doesn’t have to change at all. We’re talking about a tickbox to disable like, one particle effect; the hyperbolic example you gave is a complete non-sequitur. Nobody here is trying to turn Darktide into happy rainbow funtimes teaparty simulator.

It is a reasonable, easily technically accomodated request.

Redmeat,
Does it bother you that much when people talk about phobias and accessibility?
Or are you just incapable of looking past your nose?

Touch grass, for you own good. Christ.

I literally can’t play Subnautica because the thought of being in the ocean with giant creatures makes me want to scream and pee my pants so I totally understand this. The problem with adding toggles for Phobia’s is there are so many and they vary in intensity and specifics so it can be hard to for a company to narrow down just what they need to do for a subset of players. From a development standpoint you specifically have to create assets that can be toggled and changed on command and still function and look acceptable to the players which can be really difficult if not done from the get go. I’ve seen some Arachnophobia toggles that looked so bad it 100% removes all immersion when playing the game.

Asking never hurts and Fatshark might be able to do something like this. Ignore the people who have anything negative to say.

Also should definitely name it Scoleciphobia Toggle because Maggot Toggle makes me laugh when I say it :rofl: :laughing: :joy:

The fact that you think disabilities are something to joke about and accessibility is something to belittle shows how sick you are.

Arguing over maggots… Nurgle corruption is spreading too far!

Evil West has an Arachnophobia option! This would be a nice accessibility feature! maggot option

Imagine caring so much about someone else’s phobia that you try to troll their thread 12 hours later. Sad.

I imagine a maggot toggle wouldn’t be too difficult to implement. They’re probably a decal like blood sprays.

And Grounded, a game about being shrunk and surviving against bugs, has an Arachnophobia option.
So does Satisfactory.

Which is why it amuses me that Derpmeat is trolling, screeching, and belittling the idea as if it were something new and untested.

Honestly I just blocked him because it’s depressing to me that someone could go their whole life without getting a hug. And that’s the only explanation I can think of.

I was going to say I’ve never seen someone in such desparate need of something else… but you know, forums and their funny rules.

EDIT - and the good news is, all this debate prompted by an involuntarily celib- I mean, ‘a skeptic’ has caused this thread to have a lot of posts and a high like ratio, making it more likely to be noticed by FS. The universe is not without beautiful irony.

I read on steam discussion yesterday and I saw someone have a friend that have beard phobia. at least your case seem more reasonable.

Force them to play Deep Rock Galactic, that’ll fix them right up

Exposure therapy can actually make some phobias far worse, as well as the process involved in going that route is very involved and 100% would never work by just playing a video game

Heh. You’d never get me to go to exposure therapy for spiders.
And I spent 6 years in construction, with lots of roof work, and removing tree branches and the tops of trees in areas expecting high winds; I still hate heights. :grin:

Maggots should obviously have been part of the “blood and gore” toggle in the first place. C’mon, how is this even a discussion.

There’s no argument to have whether the game should have a toggle to filter some unsettling visuals out. That toggle already exists. If adding maggots to it isn’t easy, God Emperor help that code base. I shudder to think.

Yup, I’m okay with this getting bumped constantly by gatekeepers and such, makes it more likely to get attention.