Renderer issue with DX12 after recent game update

Issue Type (Required):

Other

Issue Description (Required):

After Darktide 1.13, I’ve experienced multiple issues which all seem related to DX12 renderer:

  • Repeated 250–400 ms stalls in Window::update and RI::wait_for_fence. These stalls caused fixed-frame recovery messages and apparent lag/rubber-banding.
  • First fatal incident: texture-streaming tile unmapping blocked the renderer for 16.56 seconds, with NVIDIA’s driver in the stack.
  • Second fatal incident: D3D12QueuesFrameFence::signal_fences timed out after more than 15 seconds.

I have the RTX 5070 Ti Laptop GPU, driver 595.79, DX12, and DirectStorage. Neither incident contained Lua/mod errors or indicated RAM/VRAM exhaustion. The console logs for the first two issues have been rotated out. Attached the one for the last crash.

Steps to Reproduce (Required):

Normal gameplay

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Platform (Required):

PC - Steam

[PC] Upload Console Log & darktide_launcher.log (Optional):

console-2026-10-01-19.00.38-b00e1e41-2be5-4c62-914d-1950fc3d4389.log (877 KB)

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