Remove the unpopular modifiers

Honestly, I consider this modifier to be an extra challenge.

Hence my Veteran build and I noticed that we basically NEVER ran out of ammo,
since when you are really focused on melee and only use guns,
when it’s really necessary,
you quickly get more ammo back then you ever spent.

Since I play mostly with random people, you quickly notice, who came perpared in this and
who “quickplayed” or just didn’t think about what to bring and is unpleasantly surprised.

A good run for example was funnily enough with two Veterans(!), a Psyker and an Ogryn.
It ran like butter.

So, in conclusion. I enjoy this modifier and I don’t consider it even to be the most taxing.

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Well that is why I made this post is so I can understand people’s difference of opinion. Although I will admit I didn’t expect so many people to like a melee only modifier in a game with guns lol. Idea is to remove unpopular modifiers so we have an easier time finding games and keep players interested in the game because their favorite maelstroms will be in rotation quicker and more often.

Edit: so at the end of all this I would say the only modifier that could be removed with little player backlash would most likely be hunting grounds lol but I might be wrong about that as well.

It’s okay to have an opinion and to voice it,
but let me just say that the whole call for removal is just a step to far.

As you noticed by now, there seem to be quite a lot of people who actually like,
what you dislike.

Personally I would want ANY modifier to be removed, because
a) there are people out there, who enjoy those
&
b) they give variety and nobody is forced to play any of them.

Personally I even miss modfiers, that kinda vanished, like “Pitch black”.
Popular demand killed something I enjoyed.

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As you say, nevermind about removing modifiers.

Instead give players a way to manage modifiers.

Queue preferences, lobby creation/browsing (selection of maps/modifiers), etc. would be swell.


Also I initially disliked hunting pack since it was a real pain to get doggo’d but now I actually quite enjoy finding a quiet corner to mow them down. When you hear them coming, find a nice choke or corner and annihilate the pack as it comes. One player to catch leaks, and one or two raining fire into oncoming dogs and hey presto no more pack. Fun to see the special kill counter go nuts!

If you’re not in the right spot… well they should punish you for that :wink:

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unpopular with you maybe… i play veteran and I love CIVI!

the gunner one, not so much… I miss the “assault” modifier, that one was a ton of fun, I feel like if they tuned it better it could have been amazing.

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if anything i want even more modifiers, not less

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I love this one. It annoys me that it comes up so infrequently.

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You said it couldn’t be done and that you’d like to see someone do it so I simply posted you the proof, I wasn’t starting an argument but here we are. I’ve literally done it too. I have melee’d 6 crushers, 5 maulers and 5 ragers, solo. I just tested it. Its not exactly easy with a chain axe but it can be done with the right techniques. The crusher makes things easier for sure. That’s not accounting for the fact that you, in most games, have at least 1 friend to split aggro with which is the default expectation for balancing the game. Soloing this isn’t the expectation in the first place, but it can be done.

Martyrdom has nothing to do with it and is still an incredibly strong talent tree, you can do it with inexorable just fine. I mean build matters but most of it is just not getting hit.

Am I ‘too good’ for the rest of the playerbase too? I don’t think I am. There’s a lot of great players out there.

You are correct. I don’t think anyone especially likes hunting grounds on its own. I kinda like the mutie spam one when it pops up but I don’t seek it out.

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Emmm…skill issue?

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Tactical axe is very underrated, attack macros made me go back to it. Zealot and Veteran can make it go off pretty hard. Didn’t enjoy it on Freak even with the turbo buffed DD.

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You can’t really claim “skill issue” when your demonstration uses a specialised anti-armour build, on the class with near-infinite mobility, in a wide open arena that contains no meaningful geometry to get stuck on, with no added surprises.

Like, I’m not saying it’s impossible to fight a big ball of armour with only melee, but what you’ve shown here is literally the most straightforward, least realistic scenario there is.

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OP stated that it’s impossible on zealot but it’s absolutely possible and tactical axes are not even the best anti-armour option, the only anti-armour ability in zealot’s tree is FotF which grants 100% rending for a single melee attack…Whenever people complain that it’s impossible to kill x enemies with x weapon/class/ability and you say “you’re wrong” there’s always someone to claim “emm, actually, it’s not a real mission”. I can load into a mission and spawn the same enemies and nothing will change.

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I thought that was a good example because the tactical axe literally sits right next to the devil’s claw sword in terms of killing carapace…seriously stripped of the same Zealot tree buffs that would also massively impact devil’s claw here (being another finesse weapon) it does 100 damage a hit on weakspot to carapace with max rolls. And its hard to find worse AP for melee than these 2, maybe the heavy sword is around that.

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Yep, I don’t think the example is invalid at all.

Keeping in mind that in an actual mission you would have 4 players to split some of the aggro which would make it easier.

Also offtopic, but around the 0:42 mark there was a great opportunity to use the tac axe special.

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But who get to decide which modifier is unpopular ? And what about the people that still like those modifiers ?

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If the goal is to prove OP wrong, you need to do just that.

Again, not saying it’s impossible, but doing it in the meatgrinder on zealot doesn’t prove anything. It’s easy mode and you know it.

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Not a single person has expressed this sentiment. It’s like you can’t understand that someone may enjoy something that you don’t. It’s ok if they like it. It doesn’t affect you. If you see those Maelstrom modifiers? Don’t play them :slight_smile:

If anything the issue is that you can’t choose what modifiers are available and you’re stuck waiting for the missions to cycle, which is the real crime

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Melee only with revolver power sword vet is a ton of fun. Also its the most fun modifier and I also enjoy purgatus psyker melee only. I would agree that most modifiers are stupid visibility modifiers and not fun. Playing in the dark, pox gas, and vent purge are not fun and incredibly lazy modifiers. Also idk why anyone would subject themselves to range only. There should be more fun modifiers and the modifiers being bad is why I mostly just play auric cuz maelstrom is almost always toxic AF. One melee only maelstrom I spent 90% of the mission using my ogryn shovel because the vet didnt have survivalist, true ogryn melee gameplay lol.

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I’m of the opposite opinion. The meatgrinder has some advantages and some disadvantages such as the purely open terrain allowing the enemy to fully spread out and potentially maximize available attack slot positions. You also don’t have any terrain features you can use to choke the enemy or split sections of them. While there’s less terrain to get stuck on while playing keep away, there’s also no terrain to use to advantage basically. Personally I was impressed by @Mitradraug’s performance. I’ve got a couple samples uploading i’ll post later. @Cosmophase accidentally made a pretty fun little practice set of enemies to test you mettle against.

Here’s 2 formal examples and 1 example from ye olden times when I was doing hab drayko solo in patch 13 before the chaxe dodge out mechanic and general buffs were done.

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with mk6 power sword with sunder you don’t even need kraks for this, i did this with bolter and no survivalist and was pretty fun, giving myself a budget of 2 clips each room for the most meaty moments, still ended up doing more than 250k ranged damage with no krak grenades and no voice of command

this was when survivalist was freshly nerfed to the ground, there was another vet in the group with survivalist, but i tried my best to stay away from his stinking aura

my only complaint with C I V is that it gives less money than the others

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