Remove taunt from Loyal Protector, ASAP

The TANK style gameplay itself is huge an insult to the game itself.

Before anyone jumps to the conclusion that this is just rage bait, take a moment to consider this fact: Enemies who get taunted lose all basic AI functions and just walk toward the Ogryn like mindless insects, or worse, kick at thin air right where they stand.
It automatically activates 3 times within 6 seconds, taunts for 15 seconds, and you can use it once every 20 or so seconds. I can’t think of a situation where it could be abused any more than this.

Yes, you should be able to CC enemies with a ability, but you shouldn’t be able to mind control them with it, mind control is Psyker’s job
Right now Loyal Protector is so overpowered that It ruins the gaming experience for both Ogryn and other players.

Fatshark, please change this skill to a VOC without gold toughness, stuns enemies, gives 20% damage increase, and maybe limited to Ogryn’s own toughness regeneration.

Let players fight the enemies normally, rather than watching their AI freeze up.

this is definitely one of the weirdest most unfinished parts of the game

i agree taunt has a problem but only because it’s so scuffed and weird. shooters will put their weapons away and run at you, but gunners just run off when they get taunted or keep shooting unhindered. other elites do switch to melee so it’s just inconsistent. and then of course the specials just kicking the air… am i playing a beta version still

i think taunt would be fine if it just made enemies target prioritize the ogryn though. in its current implementation it’s weird and broken and feels like it affects the AI way too much, you’re right, but i dont think the taunt aspect needs to be removed completely

blud we have Iron Breaker in VT2 and he doesn’t break the game

We just need shotgunners to not go melee when taunted and that’d be it

Love it. With the threat of Shotgunner groups magdumping Tauntgryn, players would be more encouraged to use Taunt strategically rather than just blast it right off CD.

Shotgunner logic: The enemy is close! Switch to melee weapons!

Nothing’s wrong with tank/taunt mechanics, taunt breaking enemy AI is a whole different question and yes it shouldn’t be a thing.

I insist that making one player a human shield while the others take out enemies without any risk is absolutely the wrong way to play the game
Especially when that character can wield a shield that literally ignores all attacks at no cost, and is only affected by fire and poison on the ground

I pretty much have been a Loyal Protector main ever since the march 2025 ogryn rework, its not ruining the game for me at all, prob my favorite ogryn ability

It is fine as is and working as intended.

If you’ve been using one talent all the time and find it useful , then the talent must be way too overpowered. Arguing that nerfing is unreasonable only means that you rely on the crutch too much

I’ve never played with the shield, so a couple of questions: Does it also ignore Hounds and Trapper nets? And Monsters?

nope, its just a fun playstyle that i really enjoy

also where did i argue that nerfing it is unreasonable? are we just hallucinating fake arguments now just for the sake of it? lmao. I said ‘its not ruining the game for me’ that doesnt mean it needs a buff or nerf

gunlugger ruins the game for me more than taunt ever will, rumbler gunlugger insta wiping all enemies on screen, or psyker with soulblaze, or hive scum with boombringer, or hive scum with chem nades, or hive scum with rampage, or hive scum with desperado, or hive scum with needle pistol, the list goes on

Shield doesn’t block disablers but a smart Ogryn player still knows that dodging is your best defensive mechanic.

So isn’t the Ogryn the worst at dodging?

I play Hive Scum with Rampage, Chem Grenade and Needle Pistol and I don’t feel like a mega damage dealer. In the last three Auric HISTG games I won, I never even dealt 25% of the team’s damage. But today I noticed a melee Psyker who dealt almost twice as much damage as me, without any Inferno Staff

It’s called team play, and it’s what the game is about.
So pysker bubble shouldn’t be in the game either? Or Chorus? Voice of Command?

Any “attack”, these controls can still get to you.
The shield cannot be damaged by ALL direct attacks, it is immune to ALL ranged attacks from the front and ALL melee attacks from the front and back.
Even if 100 sword captains all swing their swords at you at once, you won’t get hurt at all.
And people calling it a “balanced design”

These two skills are constantly being rebalanced, and they both have their own caps, large groups of enemies can easily break through the bubble and golden toughness.
Taunt? More enemies will only give you more toughness.

You will. Your stamina will break and you will open up for their attacks.

You won’t. The special action of the slab shield allows you to remain invincible without using any stamina.
You can even regain some stamina back.
Again, a “balanced design”.