- Yes, Both Ability Changes are Good…
- Yes, but perhaps only the Range Increase…
- Yes, but perhaps only the Utility Increase…
- No, i think the Ability is already good.
just started playing Ogryn with patch 13 and am loving it… … … … … … but.
Loyal Protector just isnt good compaired to indomitable or Point-blank Barrage.
so what does it do?
Taunts Enemies within 8m, making them attack only you for 15s.
base cooldown 45s.
Melee Aggro range is 10m so at 8m you will only be Aggroing targets that are already on allies.
it cant help you pull targets off a friendly but only in melee range an at that its not too useful.
now their is a Node on the tree that increases that range by 50%(Big Lungs)
but at that rate your range on the ability is only 12m bearly over Melee range.
what i would suggest is increase its range to 16m,
that way the Node (Big Lungs) would increase that range by 50% or 24m.
24m would be around the size of the Psykhanium central area.
this would give it a good base for Melee and Ranged attackers
the ability currently has almost none, well other than drawing fire.
but for the most part if you use it in a horde you get un’alive’d rather quickly.
we all know the Ogryn has the Slab Shield,
but you shouldnt have to equip it just to make the ability work.
a ability should work for most if not all weapons a character has.
so how do we do this? well perhaps Temporary Toughness damage reduction?
this would be based off the number of enemies taunted when the ability activates.
lets say, Ogryn has +3% Toughness Damage Reduction per taunted enemy upto 75%.
how these would work with other Disrupt Destiny Nodes on the tree?
Wail Loyal Protector is active, Ogryn gives off a pulse of might every 0.8s.
Pulses Taunt Enemies within a 16m Range for the duration of Loyal Protector.
Ogryn gains +3% Toughness Damage Reduction per taunted Enemy upto a max of 75%.
Lasts 15s, base cooldown 45s.
i feel this would make a better more reliable and useful Loyal Protector option.
thoughts, comments, concerns