Earlier today… not much of an issue. Annoying, don’t care for it but, doable.
This evening, they’re spawning every minute and behaving like normal pox hounds in that they don’t shake loose. They’re staying on the player full duration.
Just get rid of them. Shut it off, please. The game’s unplayable.
I have been playing a lot on damnation recently as zealot and the hounds are great I kinda want them in all my games.
New hounds are great you hear them then you got 10-30 seconds to hunker down and funnel them though a choke point all guns aimed at the one or two openings.
If your whole team thinks they can just stay out in the open and jumped from all angles your gonna lose.
My only bad experience with them was on Hab Damn earlier today. Instead of coming fairly quickly they just trickled in 1-3 at a time for like a straight minute. That was kinda tedious but still generally fine. Most other times I’ve encountered this modifier it’s been enjoyable with no further caveats needed.
Honestly I’m really liking what they’ve done with the hounds. They’ve become a kind of mini-event that spices up the normal gameplay, much like monstrosities. You have some time to prepare, but you can get overrun if you’re not careful. Stick together and find a choke point, and you’re mostly good.
Speaking for myself, I really like the new hounds. I hope they keep the new condition around. In fact, I’d like to see them have a chance to appear on all missions (similar to monstrosities).
No. The hounds are just fine. If you’re getting mauled by them then maybe the issue is your lack of planning. Then again that seems a common refrain in this game. People doing stupid stuff that might work in a cheap action movie but gets the trashed here demanding that the game change to make their “tactics” work.
Oh and anyone else noticing how often these utterly inane demands come from accounts with random letters for a name? Almost like we have just a few morons running bot accounts.