I wonder how this looks to those perpetually aggrieved balance enthusiasts (who want to nerf everything). Why do you want to nerf everything? Is it because someone, using weapon X or ability X, is performing better than you with something else? It’s certainly great that you can play with any build, but how about using your head?
Let’s imagine you’re an average player who’s reached Havoc 40 yes, Havoc where you can play the standard missions with whatever you like. So, you want to play 1-2 rounds of Havoc after work, and a Psy who has recently BALANCE, for example has had its dome nerfed, to put it mildly. What’s your reaction? And then you notice that your Inferno staff has suddenly stopped being so useful. What’s your reaction? Just to remind you, we’re setting aside the fact that anything is possible with any build; we’re considering the average person who simply likes to play with comfortable setups. What should they do?
And a second question: you’re all literally CRYING about Inferno, but what do you have to say about this little one, which you’ve apparently forgotten about?
Have you forgotten what’s going on in Havok at the moment? Let me remind you: we’re retreating from ‘I CAN GET THROUGH WITH MY EYES CLOSED AND A BANANA IN MY HAND’. I’m just an ordinary player, with this endless spam of tramps and other enemies??
Why, for the sake of your mental health, should players who are perfectly happy with the game as it is have to put up with your endless BALANCE CHANGES? Let me remind you: the game is about players versus mobs, not other players. We aren’t given any currency that you can trade to others for real money, which would at least make some sense in terms of toning down the things that allow you to ‘easily’ complete any mission.
You’re asking for balance on everything you think is too strong - okay, fine. Or perhaps you’ll start whining just as effectively as a beaten-up mongrel about the fact that winning a 40 Havoc gives you some bloody purple gear? Might that bring things into balance? Perhaps we should start by improving the quality of life, so that players aren’t dependent on 20+ mods that should be in the game by default? Perhaps it’s worth reminding you that there’s a limit on Melka currency? Or that it still shows the maximum level you’ve reached, rather than the Havoc Host level? And what about the fact that the main problem is a billion little shooters who are simply everywhere, and you need protection against them because their damage is no different from that of a Ripper?
What if let’s imagine this scenario again - you turn off the scoreboard and all the mods, how would you tell that the Psyker is broken? Visually? Or do you really need to see the numbers to get upset? And if you need a scoreboard to get upset I’ve got bad news for you.
Imagine this: I’m playing both a Psyker and a Zealot, and for some reason I’m not keen on close combat; I want to be a SORCERER. And similarly, when I’m on the Zealot and the enemies are dying but I can’t get to them in time, for some reason I don’t start going mad and crying; no, I take stock of who’s on my team and vice versa that’s normal. In most cases, your lobby consists of a classic tank, a mage, a knight and an archer. And I get pleasure from how everyone fulfils their role, rather than from the fact that someone deals more damage or has a broken weapon in their hands. Think about it.
You’re asking for things that, if needed at all, should be requested when the game is running smoothly, the content is decent, and the quality of life is acceptable.
Perhaps we should use our heads and stop begging for ‘balance’ and start just as fervently asking for the game to be sorted out?
P.S
If balance is so important to you, why on earth are you playing this game? Go and play PvP games, or just settle down in Fetchark and bring about your long-awaited BALANCE there.