Remove Inferno Staff from the game

Do you know what buff you mean? I don’t think the ability has changed at all since it’s introduction other than having the stacks from 4 → 3 and no longer spreading to sleeping demonhosts?

Cool. It shouldn’t be because the highest difficulty should be a wall for the ultrasweats. You have no argument beyond ‘but I wanna’. Go play the other 39 levels of Havoc or the rest of the game, you’re not entitled to clearing everything the way you want.

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Isn’t that a circular logic thing? No matter what you change about H40, it will always be accessible to an average Havoc 40 player, because anyone who does access it is by default a Havoc 40 player

If you mean maintaining the status quo, the complaint is plainly that the status quo is bad for 4 man stacks, and could be shifted to make space for both people who want to pug havoc in a less tryyhard setting and people who do want to tryhard on H40 with a full squad. Obviously just repeating “the status quo is fine for everyone who is currently fine with it” might be a little empty.

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The ancients spoke of “Ferrous Cranus”

Ferrous Cranus

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I haven’t played weaves (I’ve only dabbled in Vermintide 2 tbh) but this:

Makes me love it already! Havoc should follow suit.

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Previously soulblaze could not proc it, now it can, allowing it to chain itself and allowing purg to snowball with it even harder

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you can experience all of the content the game has to offer in lower havoc ranks

this would be easier if the game was balanced because people would be less discriminatory towards weaker weapons

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“Wanting the challenge” & “seeking to improve” is not the same as “here’s gamemode that has a difficulty at the end that’s unclearable unless you’ve mastered your game and bring great teammates alongside”…

You REALLY, REALLY, REALLY have to push the meaning of sentences in this blogpost to get the idea that it’s a gamemode designed first and foremost for great players, and not just anyone who can climb with some effort, seeking to escalate the challenge from auric games.

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Thx.

Here’s a bug thread on it: Perilous combustion procs off soulblaze kills now

Looks like it came in the Nightmares and Visions update as an unlisted change.

You just cannot accept the possibility that you would not play the highest difficulty…
We have all understood it.
But the Havoc 40 should not be done to be completed by all average good player.
If you were not entitled with your convictions, you would understand that it is better to have difficulties for all players. And not just the average one.
And no… I am absolutely not jealous. I hate Havoc, so much that I don’t play it. And I don’t care of this stupid Havoc rank.

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Maybe I CAN experience it, but simply because Havoc is hugely unbalanced, provides bad linear “climbing” experience (the feeling of each Havoc level escalating with clear difference, and not like it’s now where it’s all muddied with RNG, bad map rolls, unbalanced modifiers and dependcy on quality of teammates). Havoc 40 is still different even if you compare it to 35, slightly so, but even then why should I and other solo players sacrifice our experience of playing Havoc 40, the highest challenge the game has to offer which is satisfying to clear, for the sake of 1% of players who look down on players like me anyways?

this would be easier if the game was balanced because people would be less discriminatory towards weaker weapons

I host my own lobbies, so I play whatever I want, and I never say no to people playing off-meta on my team. So… I don’t know what I’m supposed to reply here.

I’ve lately posted videos of me on the forums playing Bonesaw/Rampage Hive Scum, Vet of variety loadouts, Zealot with Chorus and Relic Blade. I’ve played Arbites only lobby and won both games. I have videos of playing trauma/inferno Psyker with ApolloOgryn and JayBrodi (although I lost with Apollo at 75% mark, was a hard game where me and him remained alive at the end, and we got sandwiched by armored enemies).

Again, the issue with people “crutching” on certain meta loadouts is an overreaction. Auric is a gamemode that can only be fixed with complete overhaul, many new challenging modifiers and nerfing not just a few, but lots of loadouts. Expecting HISTG be still challenging two years later on the same maps and mostly against the same enemies, I think, is unrealistic, especially if you have 3k+ hours in the game.

Even outdated weapons like Revolver, which most people gave up on using these days in favor of Bolt Pistol, would require heavy nerfs for auric to be truly challenging again.

And even then, I play auric and people still go down all the time there, and if I’m good enough to have a high winrate there by salvaging most of these situations, my first thought is certainly not me thinking, “Damn, I wish I lost those games instead”.

People are scared to inconvenience other people by playing loadouts which are not the best. You cannot fix that by simply nerfing a few weapons, you need to redesign the game to have situations where different weapons excel at different things.

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No, I just oppose changes that would make the gamemode more frustrating to anyone but 1%.

I’m worried about my experience playing with randoms who might depend on certain things (and that’s fine to me if that’s the only way they can play). I’m worried about devs forcing people to like loadouts they don’t seem to like despite all the buffs, failing to understand that people just turn to things that counter the dangers the gamemode presents the best, because things like Exe Stance do not provide even remotely comparable value to VOC or Stealth in Havoc, or misguided nerfs like Bubble being nerfed in off-meta loadouts.

Havoc has been updated almost as much as the main mission board this past year. That’s a lot of effort to put into a gamemode designed for just 1% of playerbase to enjoy to full extent.

Believe me, with every season of Havoc when it got harder due to new modifiers, I still got to assignment 40 within a few days, a week at most I think. I’ll probably still play at that level, even if they nerf every single meta loadout.

And not just the average one.

Again, I’m not talking about average auric player. I’m talking about average Havoc player.

Havoc should be complete-able by anyone who’s willing to play a part of the team, it’s a gamemode that favors teamplay the most, and people understanding their role on the team, so that all 4 people do not complete the same tasks in the match.

This way, weaker players can play with stronger players and by simply providing certain things for the team, even if one person killed 100 specials and disablers, and others just pressed the buttons in time and killed 30% of that.

Havoc was designed like that from day 1, the first season which heavily revolved around using your abilities correctly, resource management and map knowledge. It wasn’t really designed around insanely high mechanical skill, at least not to the point where only a few could clear it.

If you were not entitled with your convictions, you would understand that it is better to have difficulties for all players.

Havoc is not a difficulty for all players already.

Otherwise there wouldn’t be times when I’m the only person hosting the game on the party finder. If Havoc was consistently clearable by absolutely anyone, what’s up with many of the forum people here saying they never went past Havoc 30? Why are so many people still assignment 20-30, despite queueing for Havoc 40 lobbies? Havoc is not “average player friendly” right now, quite the opposite.

The point is, forum people know it’s hard for most players, but they want it to be much harder, even at the expense of the majority solo players, even if we’re talking just Havoc playerbase.

You don’t care, because you don’t play Havoc. I get it.

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The walk in the park auric difficulty that everyone on the forums claims it is:

Meanwhile, actual auric games when your teammates still play meta loadouts:

Literary my last game before bed. I’d post video, but I doubt anyone’s watching them.

And Havoc is not that different.

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Tbh, the only thing that is a definitive crutch and should be removed from the game is wound curios. (Or restrict them to zealot, that’s fine too).

Or maybe don’t, bc it’s always funny when I join a qp and a random has 1 billion wounds on arbites or smt and I know that person is gonna have/cause trouble. More clutching to me ig…yay…?

This reminded me curios in general got left out of the lock and loaded reworks :o

Some ppl r simply being racist but pretending they arent

Wound curios are the opposite of a crutch, they let you learn better. Crutches make up for a lack of skill or practice so you can just lean into them, they make up for a weakness, wound curios are training wheels that let you spend more time playing if you keep dying and thus learn more

Idk, i feel like if you are queing into maelstrom and even h30+ you should’ve finished the tutorial phase already.

Like, i wont fight for them getting removed, but i will probably giggle if the above happens in game and it’s not zealot or psyker (1 wound on havoc psykers are semi-understandable, maybe that person plays psyker on off-class and is not used to peril i get it) doing it.

What’s wrong with them learning how to do better? More time not spent at a res spot is more time spent learning how to dodge. So long as you play on a difficulty you can actually learn new things on it’s fine

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yup.

This proof those are either new players or try new classes and should practise a bit more on lower difficulties than go to Auric.

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