Veteran and Psyker are once again unfairly paying for the buffs to their underused talents.
Since the 25.9.23 update, the cooldown reduction mechanic of Veteran’s Voice of Command has been changed. Tactical Awareness was altered from direct flat CD reduction to increased cooldown regen speed. In Hovec40, this alone reduced the frequency of VoC casts. Later, Fatshark nerfed Duty and Honour from 15s to 10s. Now Fatshark plans to increase the base cooldown of VoC from 30s to 40s.
The reason given is that Fatshark buffed Only In Death Does Duty End, so Veteran has to pay for it with an extra 10s of VoC cooldown.
Fatshark rarely respects the game experience of us Hovec40 players. Hovec40 is very popular on Hong Kong servers. We love the challenge, but we can only watch as Fatshark gradually weakens the classes we main.
In Hovec40, Veteran already bears the highest mechanical pressure and huge responsibility. Fatshark’s crude number-tweaking balancing is really irresponsible.
Only In Death Does Duty End is a typical low-difficulty talent. It is strong on low difficulties and good for skilled players helping new players, but it is meaningless in Hovec40.
In high-difficulty content, we need to avoid being downed in the first place, not use VoC to save ourselves after we go down.
Moreover, in Hovec40, ranged classes often do not even get the chance to be downed; they are killed outright.
Similarly, Psyker has had its widely used circle shield nerfed because of the buff to the square shield. In the 25.9.23 patch, Fatshark already increased the cooldown of the circle shield once. Now Psyker has to keep paying the debt.
What we Hovec40 players get is frustration from nerfs to core talents, paired with buffs that we still find hardly usable.
Are we supposed to hold onto VoC in Hovec40 and only use it when teammates go down?
Are we supposed to use the square shield in Hovec40? It cannot even effectively block the Beast of Nurgle’s vomit attack.
So what have we got in Hovec40? Just a massive flat nerf?
Hive Scum’s Pickpocket has the same problem.
Pickpocket was indeed too strong on lower difficulties, but nerfing it to only trigger on melee kills makes it unplayable in Hovec40.
Did Fatshark even consider this? To regain 20% ammo, forcing Hive Scum, whose ultimate is not melee-focused, to use melee weapons to kill elites or specialists?
This directly invalidates Hive Scum’s core performance in Hovec40.
Hive Scum has been repeatedly changed since launch, and now Fatshark is randomly breaking one of its core class mechanics.
I can easily list better changes for Pickpocket:
Add a 10s cooldown;
Or remove the fixed 20% restore, grant 15% reserve ammo directly, and then require a melee kill – so Hive Scum can still pick up ammo from the map normally.
The current change is just way too heavy-handed. As a Hovec40 player, I am really disappointed.
