as title, totally broken, was previously not proccing off soulblaze kills as a balancing factor
Steps to Reproduce (Required):
play psyker with perilous combustion in the meat grinder
kill like 4 or so of the specialists in the meat grinder
the rest of the specialists now all burn
the burning specialists dying now burn the specialists that respawned via perilous combustion
repeats endlessly, infinite loop of burn stacks, free kills with 0 player action via constantly profilerating soulblaze stacks
think about the balance implications in high elite/special density situations in real games combined with uncanny strike, and remember that 16 flame stacks with uncanny strike kill every enemy in the game
its always been like this PC itself does not give enough to kill an elite from a single target, in big enough elite groups itll kill by itself yes but that wont translate to elite far enough away.
notice how the last shotgunners that were too far away didnt have any burn stacks or if any only contracted stacks from the furthest away elite which was not enough to kill
as for your balance opinion try seeing what it does in dense melee elite situations where ragers keep rushing in and thereās poxwalkers around. just burns everything to death on its own. at least previously you manually had to kill the enemy for the 4 burn stacks now they always proc when they die from soulblaze. it was specifically exempt for a reason before
not that i honestly think anyone should place much stake in your balance opinion if you thought it always worked this way, you seemingly were not paying close attention
if your issue is balance take this to gameplay feedback. it has always been like this there are no changes in intended function. you shouldnt report things you disagree with as bugs
Agreed itās a balance issue and not a bug, but it looks like the functionality of this talent changed in 10/2023 with the skills rework. It used to be an on_hit event, but since then itās on_kill. That was also when the stacks were reduced from 4 to 3.
The previous behavior was essentially a bug. Bleed/SB templates werenāt receiving attack type buff parameters while burn was. This was fixed presumably because some Mortis Trials buffs wouldnāt work otherwise. The new behavior may be unbalanced in some scenarios, but certainly psykhanium infinite spawn situations donāt resemble actual gameplay. No change was specifically made to perilous combustion.
it didnāt proc on soulblaze kills before nightmares & visions. it now infinite loops soulblazes in the meat grinder (you can afk and the fire keeps burning) which wouldāve been very easy to notice had it ever done that
Not being in the patch notes doesnāt mean fatshark didnāt fix or change it. The power sowrd stun failure was also considered a bug by players. When the actual announcement was released, they would tell you that it was a deliberate modification. Dot-type (blood burn) kills could trigger crist burn before, but soulblaze kills couldnāt. Thatās all.
it not being in the patchnotes justifies me making a bug report about it
wether or not they meant to change it or not is speculation coming from you (as is from anyone else here) and isnāt really relevant to the bug report
Power Swordās stun charge failure has long been considered a bug, and it wasnāt until this patch that he told you that it was a balance change. There are no bugs that are not described in this patch note and are fixed or also: Empyric Shock ,fire staff can use primary to take effect. The soublaze kill canāt trigger Perilous Combustion has been a bug for a long time and has been filed, but they are only now considering the balance factor to fix or change, and the current Perilous Combustion trigger is exactly as described by talent, and there is no bug.power sword event Again, not all changes have to be written in the update announcement.
you have literally 0 way of knowing wether it was intentionally left out from triggering via soulblaze because of the obvious self-proliferation dynamic or wether it was a bug that it didnāt
you shouldāve made a bug report when you felt it was bugged. this is not relevant to this thread, youāre just speculating baselessly
Itās not unfounded speculation, talent must fit its description, otherwise itās all considered a bug, if soulblaze is deliberately omitted, itās a human bug, for balance, otherwise heāll tell you like Tranquility Through Slaughter, Non-Warp Ranged Critical Hits Quell 4% Peril, yes he means guns. I filed a Perilous Assault bug in the fire staff that didnāt work (now it works) because it doesnāt match the description, and of course some people think itās a balance issue, so fatshark can change the description to match the ability description
Iāve tried but havenāt been able to track down exactly where this change is in the code, so I am somewhat inclined to believe that this might be a bug.
this is a good theory as for why it changed but i disagree it means itās necessarily an intentional change to how it functions in the context of perilous combustion and soulblaze
in case itās not clear the reason iām suspecting it was not an intentional change is because itās fairly obviously a broken dynamic if it works like this, it basically makes it so psyker flame staves have a fire cap of 31 as long as thereās a couple elites in the mix. given how fire stacks do exponentially more damage this is an actually pretty huge buff to psykers aoe damage, probably something like triple just by virtue of the stacks, and this isnt even considering how it spreads off itself now which makes it even better
such a massive buff (i would unironically say this buff outscales the ogryn buffs, when it comes to pure damage done, but thatās a loose metric) would probably be noted in the patchnotes if intentional
so while iām speculating, my speculation is that this is a bug that goes against the intended design/implementation of the perilous combustion talent. so i report it. of course you can speculate the opposite but i find it a bit annoying to report a potential bug and having psychics tell me what fatshark meant to do.