Had a very short game earlier. A rat ogre spawned early in the level and immediately crumped our WHC bot. The bots used to be godlike at dodge dancing bosses but they seem to have lost that ability somewhere along the way. Anyhow he dropped and the rat ogre immediately slammed 2 more times and killed him before anyone else could do much. A little while later our mercenary (the host) goes down, I was right beside him at the time and tried several times to get aggro so the slayer could pick him up. We were unable to get the rat ogre’s attention and he then kills the merc and I start kiting the boss around in circles. At that point the host booted me from the game. I’m guessing he was butthurt that I didn’t pick him up because me and the slayer were handling the ogre just fine at that point and the horde was all dead.
I’m replaying the scenario in my head and I’m not sure what could be done differently. I think there was a very small window where I could have picked him up. If I stood just outside the splash radius for the 2-hand smash and started picking him up as soon as he fell I would have had enough time to get him standing again. But I think in that scenario I would have picked him up just in time to be killed by another smash, because the rat ogre is still locked onto him.
This is a problem I’ve encountered many times since the game launched. Rat ogres do not switch aggro after downing a player with an overhand attack, they will just sit there and pound them to death. The only way to break this pattern seems to be some form of knockback like a grenade or ult. Regular weapon attacks, even crits to the head seem to be ignored in this state. The other two melee bosses don’t seem to have this problem, chaos spawn in particular will switch aggro at the drop of a hat.