Bots usually don’t take damage against ogres - in fact, they often dodgedance ogres so perfectly that it makes ogres trivial and boring to kill because the bots keep aggro while holding the ogre perfectly still.
This means bots are better at dodgedancing than 99% of all players.
I am not saying bots should die to ogres, but they should get slapped away WAY more often.
Is this a nerf demand for bots? Now this is something new. Bots still get wrecked if there is even one rat pestering them or they are cornered.
Wish they were equally good at avoiding chaos spawn grab tho.
FS handing out reds like candy has made legend almost unplayable in pubs. What a bunch of idiots running around. Can’t wait for QoL bots like in V1. Can stop facepalming myself when watching ”legend” players pulling every single ambient mob they can find including patrols no matter the situation.
I agree that the red drop rate is probably a bit too high at the moment, but at least this reduced the RNG.
It probably increased the amount of “I have good equipment, therefore I am good” players though, correct.
QoL bots in V1 felt like cheating imho. I hope the bot mod doesn’t get approved into the vanilla realm - that would make the bot mod mandatory for all players which is the opposite of Fatshark’s stance on mods.
Yeah, but atleast then I don’t have to play with players that are clearly not legend worthy or even champ wihout hard carry. Other option would be to get some kinda filter in match making. Like ”have completed all maps on legend” allows player to join etc. That way players could find other players with similar skill level or even beyond. Im not best player nor do I claim to be one. Just wanting to improve my gameplay and focus on that
I’ve been playing in pre mades for so long that I forget most players don’t know how to do this. I jump down to a champion quick play and watch all 3 pubs get recked by an ogre. Unfortunately, the bots are not this good against Chaos spawns. It’s the one thing they excel at. And now that melee does a bit more damage, it’s more noticeable.
I thought it was champ first , just because of the dmg… but i remembered the melee buff. Pretty insane dmg input now.
Well the bots are fine in their current state - my opinion.
The legend playerbase is quite small and if you don’t want to play solo or wait about 30min every run, bots are needed. Dancing an ogre os 1 thing they can obviously perfect, but there are enough other situations , that forces you “the player” to help them.
FS have to find balance between that all and they did it in my eyes. They’re not broken , but more worth than the most vet/ champ and even legend players.
Legend is the endgame…
Btw the bots dont lose aggro, because they dont spam stagger-abilities on the boss. That’s the biggest mistake players do permanently.
I had a couple of bosses in the beta too. They feel a bit “useless” now, as long as no horde + specials appears. The dmg buff on the weapons is really strong.
The result would have been no different with 3 competent players, but that video shows only one side of the coin.
Do it again but throw just 1 or 2 enemies into the mix with that boss. A few mauraders and a couple of elites should do the trick… Then see how much bots get absolutely minced into the ground because of terrible decision making.