Rarity of a weapon should increase bars and base damage

The damage in this game is terrible when it comes to our own weapons. Why does a gray weapon have the same damage output of a yellow? The only difference between the two are the perks and blessing and currently the perks are bugged if they are below 10%. The bugged perks that give the weapons 40%, 60%, or 80% make the weapons finally feel right. When they “fix” them they are only suppose to only give 4%, 6%, and 8% which isn’t enough of a damage increase to make a difference at all. Unless the 4%, 6%, and 8% numbers are wrong and they really do mean 40%, 60%, 80%. Which is that is true, you shouldn’t have to stack Poxwalker/Groaners and Flak Armour on every melee weapon you own just to deal with trash and gunners while putting Elite and Specialists on ranged weapons.

How does it make sense that I can take my 421 purple melee weapon into a difficulty 1 mission and there are STILL trash mobs that survive my attack once in a while? Why is using bugged damage increasing stats the only way for our weapons to feel as good as they should? Basic trash take, on average, about 3-4 hits to kill when you hit more than one at a time and that’s currently on Malice (difficulty 3) which is just ridiculous.

When I increase a weapon, the base damage of the weapon should increase to reflect the rarity. The stat bars should go up a little across the board as well. It doesn’t make sense that it doesn’t. This isn’t the same RNG on stats that Vermintide was. Perks and Blessings are a preset number now with no deviation except the tier level of the blessing which we can increase though the craft table once they patch it in.

This game needs a whole lot of work still, but this is just classic Fatshark at this point with a new release.

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