Rant About Mods

It isn’t fair at all, and the fact that this is not self-evident to so many is alarming, but honestly some are simply incapable at seeing the difference so there’s that to contend with in-game and keep in mind, IRL too.

When a cheaty mod using teammate stacks 5 aces in their hand, it severely dilutes your gaming experience as you, OP, many others and I have stated. It absolutely affects you, and this is a violation of FS’s very lenient policy is it not?

Winning because someone modded the game to hell with all the ESP++ mods is a hollow victory, akin to people cheesing the game by DCing and letting a bot “clutch”. Better to take the L than have an empty, dumbed down, diluted cheated W. The cheat mod player cheats themselves AND the rest of their public team.

So instead of addressing that, the cheat defenders muddy the waters with “IDC, doesn’t affect me and with every cheap trick in their bag of dirty tricks that would make Richard Milhouse Nixon green with envy.
They make it sound like your stance is wrong and everything is completely uniformly grey and totally subjective so therefore cheats can’t exist.

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I mean, I’d love a modded realm (it works in VT2 right?) but what I’ve suggested as a compromise wouldn’t split any playerbase whatsoever. It would simply match-make within the current playerbase but with different priorities depending on what option you’ve selected.

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The other likely problem is that Fatshark will take forever to sanction mods, especially if they need re-sanctioned after updates. That’s how it is over in VT2 land at least

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I don’t think anybody is realistically advocating for a return to FS sanctioning mods, precisely because it was slow. FS has no desire to do so either which is why they passed that responsibility to us, asked us to self-police (and boy did we mess that up).

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Yeah but that would still increase queue times and reduce the amount of players you could potentially get in your Match and thats already a massive problem with the low player count of the Game.

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No it wouldn’t.

It is just a matchmaking preference, not a block or absolute rule.

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Agreed. There are definitely some mods out there that seem necessary to make the game even playable.

But there’s a significant difference between a mod like “guaranteed_ability_activation”, or “guarantee_weapon_swap”* which is supposed to try to cover for a severe flaw in the game, and one that makes elites and specials glow through darkness, fog, and walls.

*I still can’t fathom that a game company has made a game that literally drops inputs. Like, flat out ignores multiple consecutive button-presses. Oh you want to switch away from brainburst to a melee weapon to defend yourself and push that pox burster? Yeah sorry can’t do, but you can keep trying to brainburst how’s that?

You need a bubble now? Sorry, gonna need you to press that button 8 more times. Eight. 1-2-3-4-5-6-7-8 ahh yes there we go now you can bubble. Oh you’re dead? FATSHARKED!

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And how wouldn’t it? I don’t see how it wouldn’t.

Wouldn’t what? Split the playerbase?

It’s a priority preference that not everyone would even select.

If you had the setting toggled to “prioritise non modded players" instead of “prioritise modded players" but there were only modded players online, then you’d still get matched with the modded gamers because there are no non modded players available.

If there are none of your preference available then the slot would simply get filled with non preferential players.

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But there aren’t just Players with Mods or w/o Mods on. The whole point of priority preference would increase queue times depending on what Setting you have active and how many do as well.

If i don’t have it active and im in a Match without any Players in it waiting for some and theres players searching for a Match but they have the Setting active they wouldn’t get into my Match, they would be put together while im still waiting.

Its like saying having a Setting to prefer not to be put together with French Players wouldn’t limit / lower the amount of Players / Matches you could get with French people in it.

And the Game can’t afford such a Setting with its low player count.

No it wouldn’t and I’m not repeating myself again.

Please reread my words.

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Ok, how far would i have to scroll to find out why we need a parallel matchmaking for people with True level or scoreboard?

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As I understand it, the idea of mod-based priority matchmaking has been proposed because it seems like a fair compromise between players who want mods and those who don’t. Since it’s not feasible to, shall we say “sanction” certain mods in favour of others, it’s an all-modders/no-modders approach.

Thus even if you only have Scoreboard you will be classified as a modder for the sake of matchmaking preference, but not to the extent of behaving as an opt-out like the campaign option.

I hope I saved you a scroll :grin:

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Mods were a massive mistake.

We went from floating healthbars allowing optimal target priority to people defending Spidey Sense showing special and elite footsteps all the time everywhere with perfect precision to a literal wallhack mod that constantly highlights all specials as if you had the veteran ultimate permanently active.

Joke of a game ngl.

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also its really funny how the mod abusers dont want split matchmaking because even they know having even 2 people in party with that bullsh. turned on makes the game so boring it plays itself

Not even mod abusers want to play with other mod abusers.

LMAO

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Why is it not feasible? Is the world gonna end when its attempted? Do the earth swallowing black holes get involved when a gaming company introduces a quick file/hash check?

So if i take it for what it is, we are still on the wallhack enabling, right? Because without it the whole idea seems rather redundant at best and that’s what gave me the confuse

Because:

  • It’s Fatshark
  • It’ll cost Fatshark
  • Updating mods would require re-sanctioning
  • There are hundreds of mods that aren’t in violation of their guidelines even if we’re being strict about what is considered cheating
  • Fatshark
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And there’s a dozen TOS changed daily in our gaming world, surely updating the mod guidelines to be bit more strict isn’t the breaking point that would unhinge it all :slight_smile:

“Your mod was okay last week and now its not? Well now its not!”

As for the feasibility, a fingers snap and DT could be a modless game on tuesday. As far as online gaming and wallhacks are concerned Darktide is the paragon of feasibility when it comes to dealing with the issue!

Now i understand the Fatshark reference and take it into account, but i’m not sure resignation is the right reaction as far as wallhacks are concerned, especially when its not a call to hire the services of three different anti-cheat companies to deal with it but a mere question of policing the mods better!

In any case it is perfectly feasible, little bit TOS update along with a little bit guidelines change and maybe a week or two without mods. Sure some would scream bloody murder over it and all that, but that’s one of those things where good/bad really depends on ones point of view…some screamed when the wallhacks were murder and some laughed :slight_smile:

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what’s funny is there was a mod that did this before but I guess it didn’t have the blessing of being marked as ‘psyker QoL’ and got taken down + had a pretty heated comment section. it put the veteran highlights on every ranged/specialist/elite like you were playing veteran and using exe stance and using those modifier nodes (and somehow getting monsters/ogryn/ranged marked at once, which is impossible exe stance functionality in the vanilla game).

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What practical changes could this possibly include though? Right now most of the gameplay is dictated by the dedicated servers which acts as its own form of anti-cheat wherein the only possible forms of cheating are those that give more information. I don’t think you could suggest system changes that wouldn’t also have severe side-effects for the game and everyone who plays it.

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