I also agree, it can be useful to stagger, give some room and take out an important enemy.
Yes, he is benefiting the team by hacking away at enemies but they leak past him and can in turn lead to a team-mate getting hit. If RV wasn’t in stealth he can still hack away and benefit the team but enemies will aggro to him, far less leaking past him to the team.
I don’t play with many RV players, I am usually playing him or Salty, these are just things people have said.
And a broad statement is his career skill can turn into a disadvantage in some scenarios.
Aside from his career skill, they’ve said he just feels underwhelming, a lacklustre melee/range career with some supportive passives. He is used heavily for Twitch 30/30 but mainly with Master Brewer and a Shade, nicknamed a “Potion bot”.
His level 10 talents are also lacklustre, the main culprit is “Last Resort: Bardin gains a 25% power increase when out of ammunition.”
Running out of ammo is the last thing we want to do and it’s rare to run out unless very trigger happy.
Head-shot damage, power increase with nearby enemies, ammo on head-shot, reload speed, anything would be better, sacrificing his ranged weapon to gain power contradicts the few ranged buffs he has.
It’s a team orientated game, balancing isn’t as huge as a PvP game but nobody wants a must pick character. But RV is one of those characters that isn’t bad or great, he quickly loses his enjoyment and spark of a supportive ranged character into a mediocre, underwhelming hybrid.
So while I play him and enjoy him most of the time, he is becoming less fun, I criticise him a lot and so do others.
I do have a few suggestions for his ultimate:
Strength or speed increase to team-mates in the smoke radius,
Heal aura to team-mates in the smoke radius,
A damage over time effect to any enemy in the smoke radius,
Level 25 talent that also conceals team-mates (If every play was concealed, enemies wouldn’t aggro, this would be best paired with the talent to move outside the smoke concealed)
Replace the smoke with a blinding effect to enemies, setting them back to a passive state again, benefiting the whole team as well as working nicely for Bardin to take out his ranged and shoot unsuspecting enemies (Easier to get head-shots and conserve ammo during this period of passive enemies)
After reading a little of the dwarf ranger wiki, it says they often carried throwing axes, replacing the smoke with a throwing axe ultimate wouldn’t be far fetched.