Melee on left click.
Aim/ready ranged on right click hold. Left click to fire when aimed.
Melee block on special.
Alternatively, just give us a “hold” option for special (instead of toggle) and have the buttons the same as the grenadier gauntlet. The important part is that readying the ranged weapon essentially works by auto-switching to it while the button is held, then auto switching back to melee when it’s released.
We could in accordance to ancient Space Marine tradition “be gifted” existing system from Warhammer 40000: Space Marine (mechanic wise speaking). There were heavy and light attacks dedicated for each weapon so it would be easily adaptable.
I’m against solutions with no ammo count. Secondary ranged weapon (mixed with melee) should be equipable from your inventory. So, we would have (for now) choice from: las pistol, revolver (needs speed loader) and shredder as a base. For higher difficulties plasma or bolt pistol - if ever included.
Well I think if we take the Sword and Laspistol it should be as follow:
1st action: Melee attack, can be charged for heavy attacks
2nd action: Block
→ 1st action: Push, can be held for push attacks
( → Special action: Push, followed by gun/ranged attack |Blockshot (Same as the Rapier being able to shot while blocking))
3rd/Special action: Aim
→ 1st action: Shoot
If blocking while aiming it will force to the block
3rd/Special action: Shoot (hip fire)
4th/Super special action: aim, shoot triggered by third special. (temp disable for melee, but much faster than switching to primary weapon)
Auto Reload on empty or triggered by standard reload button (both true)
Ah, and it have to be enabled for one handed or hand and a half melee weapons only.
i would say none of the above, having seperate weapons for mele and ranged jobs is good enough for me
just balancing of useless ranged weapons (give more ammo, or make them fire twice for the same cost) would make more sense them trying to reinvent a wheel
the same applies to specials of mele weapons, most of them are useless (or vice verse main attack is useless and just specifical is ok). why not have both but one for hordes other for bigger bois?
On the other hand, Pistol and Powerfist should be:
1st action: Shoot
2nd action: Aim
→ 1st action: Shoot
Special attack: Melee hit working like either:
Special attack, 1 or 2 attacks (Like the Ripper gun and the Psyker staves)
Complex Melee set:
→ Powerfist attack can be released quickly for light attacks, or held for heavy strikes, with 4 light attacks, and 2 heavy, and a combo chain alternating uppercuts and jabs
But we only have 3 action on the weapons, I don’t think they will give us a 4th, maybe a way to do it would be that if you hold Special/3rd action you aim but if you hit it and release it quickly it’s a quick shot
Plasma and Chainsword could work, but we wouldn’t have the special revv, nor being able to vent actively, unless you can vent by using the special action while blocking
I’ve though about this a long while and I propose the following:
It conjoins your melee and ranged slot selection. You ranged weapon is the pistol. Your melee weapon must be a 1h weapon. It works on classes where dual wielding is allowed. When your melee is selected your pistol is drawn in your off hand automatically. A 4th button is added for a second special attack. (most mice these days have 4 anyway. Mine has 15.)
LMB is heavy and light swings for melee
RMB is block per usual
Special uses the melee special attack
Special2 hipfires the handgun
If you want to aim your pistol you can hit 2 for a full handed dominant hand grip and use it as a pistol.
Aka less pressure on the current more limited button presses and it would allow the player to benefit from most of the normal firing of a ranged weapon while having the full suite of utility from their melee weapon. Especailly for chain weapons which benefit tremendously from revved attacks or power weapons which need to be button mashed regularly.
The pistol + melee weapon combo is an iconic 40k weapon loadout and lots of people would like to see some form of that implemented. There’s already a version of this in the Ogryns grenadier gauntlet and a really bad implementation of it in the Lucius lasguns, so I think it would be fine to get a couple of good options for the human classes.
Other:- reduce quick change key (Q) to 0 animation time swap when two single handed weapons are equipped. Add new animations/graphical appearance to show character with both weapons equipped.