[Range Weapon Specials] The Flash-Light-Tide

Maybe it’s incredibly complex, but after launch of Ogryn Single Stubber noticed the switch on light without Ogryn smash animation when aiming down sights… and it came to me. Can range weapons have two weapon specials?

Range w/ Two Weapons Specials: One activating while aiming and the other while on hip fire.

So pretty much every weapon can have at the very least a melee hit / bayonet stab and flashlight while aiming. Of course, as mentioned in other thread Staves / Flamethrower / Plasma will act more like lanterns with staff type energy / pilot light / charge lighting at small cost to peril / fuel (venting/reloading and relighting to have fun jump scares… might be fun to add battery life to flashlights too).

The range weapon specials are very weak compared to melee’s so this diversity might be a fun balance. Though not sure is all weapons would be lore friendly / look strange with flashlight attached such as much of Ogryn grenade launchers and bolters… but were not exactly professionals either.

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Any range weapons I’m missing with incapable weapon special?

This would help a lot with the weapons that get flashlights - maybe not the Ogryn stubber, but the autoguns and infantry lasguns are missing something and this would help.

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Well likewise for Stubber it would melee while not aim too.

Can weapon specials have a short and a long press?

Like for a rifle, short press is a shove, and long press toggles a flash light?

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I guess it would be more of another is “Fatshark able to implement” question, as is i know the Psyker staff treats the hold special like a charging/held swing though will have to test if holding longer does more damage.

Tested: it does do slightly more damage on charged staff hit and helbore stab but it’s so minimal the added utility of a flashlight feature would be better.

May be harder for Fatshark to code but don’t see why not as its the mechanical way heavy attacks vs light attacks are achieved.

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i used to think that bashes were useful in case theres a burster on the way and you dont have time to swap but i realized now that they dont cancel reload animations so theyre not that great again imo.

Yah unless your not reloading could be useful but does the butt hit stagger a pox burster? strangely can’t test cause no pox burster in psyk. maybe i’ll try it in match…

yeah gun bashes do push bursters but i think at a smaller range than pushes so you need to combo it with a backwards slide to be safe

Yah i really need this now finally made a good build for my infantry autogun + raking fire + ambushade but i need a good shove to get to gunner backsides more and stagger.

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