Random Group Balancing

Well I thought they did a fix for this but recently I have been proved wrong. Can we agree as a community that game lobbies where 3/4 players or 4/4 players as the same class is getting old and hurts mission success? Even if and thats a big if, everyone talks before hand and you set up each player to handle a specific task, its still a massive uphill battle to get a victory with everyone as the same class. I wouldnt call this a bug, more like a requested feature from the community to add in some form of matchmaking based on class, and set lobbies to not allow more than 2 players playing the same class unless its a private match.

I am going to have to disagree. Some of the best games I have had was all or mostly Ogryn, and my last one with a four Vet team was awesome. We set up gunlines and acted as if we were a Regimental Squad.

1 Like

Skill issue tbh. You can win with any combination of classes.

The only team combo Iā€™m not a fan of is 3 Psykers, but if it goes to 4 Psykers it jumps to being extremely good.