Crafting is kinda of holding the game quite a bit back atm. There was a cool new patch with a lot of content but you can’t just get a new weapon and test it since you’re playing Gatcha with a servitor and require a lot of Plasteel to bless the weapons. While rewards are fine in normal missions Auric definitely should be more rewarding. And the crating system should have a bit more option than just bricking weapons with the wrong combination of blessing perks.
Suggestions:
Mission rewards for Auric Damnation:
100.000 ordo dockers
500 Plasteel + whatever you find in the mission
150 Diamantine + whatever you find in the mission
Mission rewards for Auric Damnation:
75.000 ordo dockers
350 Plasteel + whatever you find in the mission
100 Diamantine + whatever you find in the mission
Melk:
“Token of the Omnisair” - cost 1000 Marks consumed upon use. Lets you change a locked blessing/perk on a weapon. Up to 3 times.
The random acquisition should give you purple and gold only.
Blessing missions - You should be able to request a weapon with a certain Blessing(random tier) and Melk will give you a mission for it.
Eg.: You want a blessing for a Plasma gun. You pay Melk 500Marks and he will give you a task to kill 200 Crushers in 24 hours.
Mission loading in:
I play mostly random and it just throws you into a mission without any information about what type/condition. You should get information about the mission and the option to reject it. So you can choose a loadout/weapon to suit it.
New mission type - Firefight
Only ranged enemies to have a proper firefight, extra ammo spawns
Ventilation purge - what is the point of modeling such a beautiful environment since you just hide it in fog ? At least give it and interesting mechanic like thermal goggles or something like that