Note: I only play auric damnation.
The game is fun right now. Very challenging and engaging. But you know what’s killing my motivation to play more? The fact that if I have an idea for a new build I have to sink hours and hours, millions of ordo dockets, tens of thousands of plasteel to make the build. I end up running the same old builds again and again simply due to material shortage and layers of RNG.
I’ll be honest, I’m getting burnt out. I’m likely to just take a hiatus and play other games if my time in this game is going to be spent gambling at Brut’s and at Hadron’s. I’m tired of clicking buttons, praying for good RNG to get what I need for a new build. I paid to slay heretics, not click buttons at a slot machine. I do not enjoy spending hours and not obtaining even a marginal upgrade to my arsenal.
My proposal is as follows.
Point Buy Crafting System
- Make weapon patterns and trinket slots available based on level requirements, contract completion, whatever. Give us something concrete to work towards.
- Once a weapon pattern or trinket slot is available, all customization is done so on that single instance, no more duplicates with different stat spreads.
- Have the patterns and trinkets start at the minimum base stats but a budget of points to allocate to things like damage & stopping power, +damage against maniac, brutal momentum, and etc.
- Allow us to increase the overall budget by paying dockets, plasteel, and diamantine. This way, after each play session, we know we made tangible progress towards strengthening our gear.
- Consider 3 separate budgets for the 3 categories of customization on weapons. Ordo dockets for base stat budget, plasteel for perk budget, and diamantine for blessing budget.
- For trinkets, dockets for the type (HP, Toughness, Wounds) and their magnitudes, plasteel for perk budget.
- Let us pay the relevant resources to unlock and upgrade perks and blessings permanently for use on the weapon pattern.
- Allow base stats, perks, blessings to be changed and switched for free in the inventory interface. Optimally, make it possible to edit our gear’s stats in the deployment lobby and have our custom items be saved in loadouts.
You may have noticed that the system is very similar to how Monster Hunter handles their gear crafting. I think that the longevity and replayability of that series comes in part from how easy it is to customize your gear and playstyle.