If the player was playing normal missions, then the normal keep, if they were playing CW, then the CW cave and so on. The player should not be booted back to the main menu upon party disbands and such.
This is something they stepped back on in favor of a main menu and I can’t for the life of me figure out why. It doesn’t really add anything to the game. The old system worked fine.
I am pretty sure they won’t or wouldn’t be able to do this with the new menu as it stands now, since this is the way it used to be when the old menu was a thing, since there wasn’t anything like “the main menu.”
I can’t test this while writing this, but I think if you select to use the old deprecated menu it will still do so! Although I shouldn’t be encouraging something that is literally labeled “deprecated.” I’ll test it myself when I get back home, I can’t remember if the new menu is still the boot-up menu and it’s the old one only once you’re actually “in-game.”
“I am pretty sure they won’t or wouldn’t be able to do this with the new menu as it stands now,”
All it takes is just storing where the player started from in a variable and then checking that same variable and loading back the appropriate keep section. Not rocket science, but a programming 101-tier task.
Well, defeats the whole point of having to load into menu UI, doesn’t it? Like, as I said, it used to be?
You have to realize there were propably many reasons for them to do it like this and change it to be as such. Not to mention not everything sends you to the menu, if there’s no reload or you’re the one hosting and let’s say, dropping a game mid-progress, you do go to the keep/cw respectively based on what you were actually playing, just like you said.
I would however co-join a call to arms for “Play” button to do as you say and “Switch game modes” button being seperate on the main screen.
It’s easy to think how to do or implement a singular thing on it’s own, but it’s not that easy when you’re talking big ass online game my guy.
Agree.
I am using the old menu. It works fine and looks much better and is clearer than the new menu IMHO. But sadly even with it enabled the game start as with the new one.
Ah okay, then it wouldn’t work either, forget I said it. As I said in the follow up reply though, sometimes it does it anyway, it depends on how actually happens and if the game has to do a proper reload etc.
If this wasn’t an indication of an actual technical and design decision for it to be so, then I do not know what is.
I personally preffered the old UI as well, but got used to the new one pretty quickly, and like the design now, it’s definitely cleaner. From my player’s perspective the idea behind the re-design would be to put up a new coat as it seemed very rough and basic at first glance and bring it up to today’s standard and deisgn trends. Not to mention porting the game to console which requires a bit more accesible and less “clicky” design, I’d bet 1 shilling on it, not a single more, but if I remember correctly they did say console port was one of the main if not driving reasons.
On a secondary thought though, can you even use the old menu UI on console?
Inbefore it’s a lowkey ignored bug.