Punishing the wrong people

The AI punishes those that get cut off and left behind when instead it should be punishing those who ignore the plight of their team and keep charging forward.

6 Likes

It punishes people who isolate themselves from the group. If all three are ahead of you, they are not rushing.

20 Likes

I don’t like that in this mode you have to cowardly run instead of proudly walking forward, exterminating everything in your path and leaving no living enemies behind. Mortis Trials are conceptually better than the main game mode, but they’re virtual even within the game itself

1 Like

The premise of tide games is that the hordes just keep on coming. There’s no killing everything and moving forward.

I loved endless horde modifier in V2. It’s the best teacher of the game. This is a resource management game and if you spend more time than necessary you will be wasting resources. (Ammo and health)

The idea is to move forward.

12 Likes

In most circumstances you are right, but sometimes you are an ogryn stuck with knife/Ds sword teammates bolting around the map and it’s hard to keep up.

4 Likes

6 Likes

Because of that, I don’t always feel like we actually won, even when the mission ends with a successful evacuation. For example, in my game on Maelstrom yesterday, right at the end — when we were almost inside the evac lift — two full-health monstrosities suddenly appeared. We damaged them a bit, but in the end someone just pressed the lift button, and that’s how our team escaped. I like a different approach: the battlefield is ours, and after us — silence.

Complete the objective and get to the chopper. Win the war, not the battle.

8 Likes

smile-awkward

7 Likes

That’s not this game.

3 Likes

Especially when you are the dealing with a rear spawn.

And the brainless Muppets up front just run off, collecting goodies and doing naff all to help.

A hate all this your slow BS…. Most of the time it’s people dealing with rear spawns, and the rest not giving a damn.

4 Likes

Yeah because the minute you lag behind all the special of HISTG strike you.

2 Likes

There’s always gonna be a rear spawn and if no one else is affected by it, then you’re behind.

6 Likes

If I ever find myself in a situation where I’m about to have to deal with a rear horde spawn, and my teammates are pushing ahead, either I’ll handle the horde on my own (because hordes aren’t scary or hard by itself), or I’ll just turn around and run to my team and then fight it with the group. You can pretty much outrun most/all enemies in this game, even on ogryn, and if the current situation isn’t outrun-able, you can just fight them as you backtrack, or use a grenade or ability or whatever else at my hands, barrels can be quite nice too

1 Like

If all three are ahead and die there to a hoard because they can’t handle their own pace - they are 100% rushing. And it’s like that in most of the cases I observe. ā€œCan’t solo it - don’t rush thenā€ - simple rule, use it.

3 Likes

In theory recited from an arm-chair yes. In practice, it’s not out-running them that is a problem, it’s the fact that you can be cut off from your group who left you behind in a few seconds in this game, with some fire, or another hoard. And all your attempts at taking that ā€œnot scaryā€ hoard on your own are immediately ended by a single dog or a trapper hidden inside it, attacking you out of sudden through the hoard.

2 Likes

thats where the grenade or ability comes in hand, staggering trappers get rid of their nets. Also just learning the maps and layouts and best ways to kite enemies. Pretty much the only times ive ever been ā€˜left behind’ is when people are speedrunning the level and thats only happened a hand full of times so far, like 2 or 3 maybe? hard to remember

Yea, a theory again, assuming you have grenades in your build, or any other ability that can mass-stagger, and its ready to be used at that moment etc. Theories are so empowering, until they are put to practice right

1 Like

its just not a theory for me though cause i main ogryn, its what i do any time those situations arise, on other classes you can just ignore the enemies and run away, especially stealth zealot, that class can solo speedrun missions so easy its funny

In the hands of, like, 1% of the players, right. It can’t stop amusing me how mentality is the same between hardcore gamers and cycling community I’m part of. Both have their wonnabes that unironically compare themselves to world-class athletes and use what those can do in an arguments as reference points. Being convinced that they are almost there themselves, ā€œit’s just one more year of training and you’ll see I’m saying the truthā€ :smiley:

What can that one dude from YT do you can’t, and you never will. That’s true for like 99% of players who bring those dudes up in such discussions.