Honestly, a bonk is useless. Give me a “meditation” skill attached to all staffs, that generates Warp Charges the longer you meditate, instead of this worthless bonk.
Proposal:
Press and hold to activate. Every 3s, generate a Warp Charge and Perils (20% per 3s). You cannot move while you do this, but it gives us a way to circumvent your terrible design choice of requiring KILLS instead of Warp Damage to be useful. 99% of us have just done away with managing your warp charge mechanic because you decided “kills was the way to go”. I’d rather spend 12-20s being useless (if you’re using Warp Battery for 6 charges) and then hitting harder, than trying and failing to maintain this horrendously and poorly thought out “resource management minigame” you’ve given Psykers.
It’s not a GREAT stopgap, but it’s better than what you’ve given us.