[Psyker Staffs] "Special Attack" needs a revisit

Honestly, a bonk is useless. Give me a “meditation” skill attached to all staffs, that generates Warp Charges the longer you meditate, instead of this worthless bonk.

Proposal:
Press and hold to activate. Every 3s, generate a Warp Charge and Perils (20% per 3s). You cannot move while you do this, but it gives us a way to circumvent your terrible design choice of requiring KILLS instead of Warp Damage to be useful. 99% of us have just done away with managing your warp charge mechanic because you decided “kills was the way to go”. I’d rather spend 12-20s being useless (if you’re using Warp Battery for 6 charges) and then hitting harder, than trying and failing to maintain this horrendously and poorly thought out “resource management minigame” you’ve given Psykers.

It’s not a GREAT stopgap, but it’s better than what you’ve given us.

1 Like

I’d like if the staffs for psyker took both weapon slots and we’re a force weapon that can block ranged attacks (they provide a 4+ invuln in TT), be activated to do an explosive bonk (special melle attack) and be a club/crowd control melle weapon, then the ranged function working the same, but you could add a third warp-attack as the “ranged” special.