You can switch to melee and get the swing off from your sword faster than it takes for the staff special attack to release, not to talk about the abysmal damage it does.
The staff special attacks need a rework, the animation
especially for the 2nd special attack is cool but there has to be more to it than just slowly slapping enemies.
Possible ideas for reworking the special:
- allow casting brain burst from it
- use only the 2nd attack version, add some larger knockback wave to it and a peril cost
- create a psykinetic barrier that can block ranged shots and projectiles at the cost of peril per ranged attack
If there are multiple intetrsting options then let the special attack for the weapon be a random roll (upon creation) of those that are available.