Psyker needs some serious buffs

so recently being literally just early today, i started finally went back to playing psyker only to realize that he is BEYOND weak right now and i think i know the reason… during charging your abilites, your not just vulnerable but DESTINED to get slapped by a few grunts at least a few times and no matter how fast you regen your toughness, it doesnt mattter cause your going to be hit 5 times in the span of like half a second. its because of this gold toughness is the only times i have played him today that he didnt feel weak but right and it made me realize that that plus maybe some changes to one talent in particular that i think maybe even should be moved in its position on the talent tree, that he can be fixed but it might be contraversial.

the first of the 2 ideas i think should be implemented is simple and is something not linked to talent trees but instead shouldbe a unique passive psyker gets being that any toughness over 100 for them should be considered gold toughness and while the number could be tweaked as needed, the point is that psyker should have the benefit of being able to reliably have it as it also would have lore reason in that a psyker SHOULD be able to create a psykinetic barrier around themselves that protects them from damage on top of being able to deflect shots and blows from enemies stopping them from being hit in the first place but ready to take at least A COUPLE hits before they start getting actual health damage. this i feel is the one people will not just have gripes about but that there will hopefully be a lot of talk about a way that everyone can feel works well and isnt op but still in some way gives psyker the ability to generate gold toughness for just themselves with maybe it could even be a aura where they naturally have a minor amount of gold toughness as anything over 150 becomes gold but than a aura lowers that to 100 and maybe even grants allies the same benefit that half of their toughness from curious or maybe even only like 10-15% of all toughness from curious counts as gold toughness letting allies get probably only like a crusher or mauler free shot of gold toughness but not enough to be as impactful as voice of command or chorus of the faithful.

beyond this, the other thing is i think kinetic deflection should swap places with crystaline will which always felt like it was a gun psyker talent anyways making its current placement weird with than kinetic deflection should be buffed to make it so you count as blocking while charging any attacks whether that be brain burst or your staves or smite while also getting a further buffed by making it so you generate less toughness on each hit while also the toughness generated from block hits cant make it so you pop your head if say you started the channel at 95% so as to not make psykers going kaboom become more frequent than it already is even for good psykers. I feel this buff would make it so EVEN WITHOUT the gold toughness change, it would be genuinely possible to not have to worry about getting b**** slapped and losing even just 20 to 25 of your like 125 hp from a couple of basic poxwalkers which right now is what makes playing psyker feel so bad as you have to micromanage your positioning so damn hard beyond the norm and HOPE your teammates both know and are actually able to help you keep hordes from running up on you BEFORE your done channeling your next attack which sometimes just isnt possible.

lastly this is just a small note that doesnt need to happen unlike the first 2 but i still wanted to mention it is that i think the ability to deflect bullets should just be something the force swords do because as it stands they dont feel different from the power swords and infact, they feel far worse than them like they should be the more defensive options to help psykers further have options that require skill and proper usage but can grant pyskers the survivability they need that every other class has in spades.

2 Likes

no

24 Likes

You’re just bad at video games, OP. Go play with this or any decently cooked staff psyker build and come back once you learn how to defend yourself while outputting damage.

7 Likes

Psyker absolutely does not need buffs. Psyker is insanely overpowered at the moment with infinite cleave weapons and with the ability to be immune to ranged enemies costing a whopping one(1) talent point since it doesn’t have any tax nodes before that talent.

As for getting hit by melee enemies, that’s really just a “skill issue”. Any relative fragility psyker has is in exchange for a disproportionately large amount of damage. Just because you need buffs to perform well doesn’t mean that anybody else does. In fact, I’d say that with psyker being the way it is, even with you being unable to avoid basic trash enemies while charging your staff, you’re probably still overperforming for your skill level.

7 Likes

everything you said is null my guy because its not ranged thats the problem. its grunts and im not saying its impotent but just that compared to everyone else, he is easily the weakest in the game right now because his survivability is hot ass in a meta where tankiness easily is the the strongest thing around and with 2 of the 4 other classes easily having the strongest crowd control in the game and the other 2 easily having the 2 best team survival abilites in the game with the arbites and ogryn being the monsters of tankiness and crowd control and zealot and vet having group gold toughness on such short cooldowns thanks to their cooldown reduction abilites on top of their damage that doesnt just rival but far exceeds psykers that yea no. psyker is bad and needs AT LEAST the change to kinetic deflection and arguably i still standby them also making the force swords better by letting them deflect bullets even if it has a higher stamina/peril cost because quite frankly, EVERY ONE of the few strengths psyker has being his crazy damage and his crazy crowd control are matched and exceeded in a way thats far easier and far less limited and hard to use and mind you, i have beatten auric malestrom with no downs on the team at all, i have gotten auric storm survivor, and have been playing the game since launch and even started again getting the same achievements over when i swapped to playing on pc instead of console… like hell, i MAINED psyker for about the first few years the game was out and only swapped to vet and zealot because i liked their vibe more.

like its not a matter of not understanding spacing and positioning or not understanding how to play him but just a brute fact that in the current version of the game with how many things have been added and how the ai director has evolved, psyker is just bad and is so much more effort required to get any benefit from especially when the strongest thing you get from him is his dome as none of his abilities boost your TEAMS damage but just WARP damage meaning sure, if your playing a full team of psykers, things can go crazy damage wise but if your playing with any other class thats leaps and bounds more useful, your at best making yourself not totally worthless but at worst, you are actively dragging the team down because all of the strengths you grant are only to yourself

full stop, you have failed hardcore to convince me anything other than your the one likely not great at the game if you really think empathetic evasion is worth it when its a wasted talent point you could have spent on literally anything else more useful because even with purge staff crit build with essentially maxed crits, it doesnt proc enough to actually be helpful.

Let’s discuss how to BALANCE Psyker instead.

Issue 1: Assail.
Revert the Assail buffs from the “Nightmares & Visions” Update.

Issue 2: CDR.
CDR is a universal issue that desperately needs to be addressed.

Issue 3: Infinite Cleave.
Weapons with infinite Cleave are inherently OP.

Issue 4: Scrier’s Gaze.
Revert the Scrier’s Gaze buffs from the “Nightmares & Visions” Update.

Issue 5: Skill Tree.
Psyker’s Skill Tree itself is in a great spot, but there are certain Psyker Talents that need tuning down. Perilous Combustion, for example.

Issue 6: Smite.
Smite needs actual downtime. The best way to do this while retaining its current functionality would be to give it limited Charges with each one needing to Regen. Arbitrator’s Remote Detonation and Ogryn’s Big Friendly Rock are the best examples of such a thing.

2 Likes

He thinks that using Arbites has thrown off his sense of balance.
Arbites is simply too overpowered in Auric, so it’s not a fair comparison to begin with.
If you objectively assess the difficulty of Auric and the Psyker’s class performance, there is absolutely no problem and no need for any buffs.
I do think Disrupt Destiny still has room for improvement, and I would fully support refining the entire tree to expand the diversity of staff and gun builds. But buffs are not necessary.
Also, Psyker has always had low survivability. It is a technical class that requires good dodging and decision-making, so it just takes more practice to learn how to stay alive.
The Inferno Staff should be nerfed, but I think the Electrokinetic Staff could use a slight buff.

2 Likes

Buff gun psyker

Nerf CDR
Nerf inferno

i ain’t reading all that
i’m happy for you though
or sorry that happened

4 Likes

OP dare I even ask what difficulty you’re playing to have formed those opinions?

Hard no to buffing Psyker either way. Psyker more than makes up for being squishy in raw damage output and utility. If you find it’s “impossible” to not get hit this class is probably not gonna jive with you, but that’s a you problem, we don’t need to warp the class to suit your needs.

5 Likes

Sometimes it’s just that, a person talks so much nonsense that you are become too lazy to argue.

Especially when it’s damn walls of text with no paragraphs or separataed sentences and capital letters.

This is one sentence

100 hours of malice expirience.

4 Likes

Psyker does not need survivability buffs, no gold toughness or Talents that increase tankiness. Psyker needs a bit of tax node removal, some Talent adjustments, nerfs to Soulblaze and more melee focused Talents.

3 Likes

Gun Psyker does NOT need buffs and is frankly more powerful than Veteran and Zealot combined.

3 Likes

maybe even only like 10-15% of all toughness from curious counts as gold toughness letting allies get probably only like a crusher or mauler free shot of gold toughness

Who is going to tell him

Agree on the inferno (and zealot flamer) nerfs, I would have never given them brittleness and blaze away. Flame weapons should be for clearing out chaff, not for aoe’ing the crusher congalines in mere seconds.

The elektrokinetic could use a slight buff to its damage, not sure how to do it though. Maybe if surge would work on the secondary attack?

Disrupt destiny is in a weird spot for me, one match I’m constantly at full stacks, the other I barely get to 3 stacks. My build uses DD, assail, force greatsword and elektrokinetic staff. Assail feels in a decent spot if you ask me, but it is really dependant on DD stacks, which again are a hit or miss.

I really miss VT2 beam staff, loved the shotgun sniper combo on that

2 Likes

Yup, that’s a good way to do it. Another idea is targeted buff against Carapace, also perhaps the Blessings High Voltage or Armourbane as both would only activate on Secondary attack. With that said, Crushers should also have stronger stagger resist vs consecutive Electrokinetic secondary shots, more diminishing returns instead of “perma stagger”.

The key I believe is buffing consecutive Secondary shots, rather than the Blessing damage being applied to the initial shot to further enhance Electrokinetic’s role as the single target damage king, without making Blazebolt even stronger since it already does so much and is very spammable.

Absolutely, Inferno should tickle Maulers, Scab Ragers and Crushers at most.

1 Like

but every once in a while its like "canned artist :poop: "

back in the 90s we had “beautiful” game manual translations that only could have been made with the help of 7 drunk donkeys :rofl:

but they stuck…
maybe someone remembers “mortal coil”
crap game but hot damn…

“Benutzer mögen sprechen Worte in mortal coil, tun dies erschallen .wav Akte zu ihre harte fährt”

thats… poetry :joy:

here the “author” gives a

vibe

i’ve yet to decypher the gybberish though :laughing: