I’ve been thinking a decent bit about Psyker since I started with this game. I’ve gotten to the point where (at least to me) I feel decently effective with them even in higher levels. It’s taken some doing and a lot of experimentation but I’ve gotten there. But through all this thought, I came to a few realizations.
One that’s already been discussed since me being on here is the general lack of variety/stiffing skill tree they have that has no real movement capabilities, so there’s no mixing and matching you can do you kinda just have to pick a direction and go. As stated that was thrown up in a forum post already so I’ll just say ‘I’d still like that reworked, it would be nice’.
But on top of that, I still had the feeling that ‘Psykers feel generally less capable’ than other classes. Originally, my main thought behind it is the ‘ebb and flow’ of Psyker gameplay, where in everything you do is stacked off crits or kills, making you either ‘fully stacked’ and feeling like a god, or you’re trying to get their and feeling completely worthless. No other class really has that issue, and I thought that was largely what made them feel ‘worse’ besides the fact they are made of tissue paper and a 5 stack of poxwalkers ends you in less than a second.
But, I noticed one other thing that is the reason I ended up writing this up (despite it just getting tossed into the warp with the rest of the ‘this should change’ stuff). Psyker has to spend a LOT of points on just ‘becoming a class’, way more than the other classes. Main example that suddenly hit me yesterday was the fact we have to spend 2 additional points on our blitz’s to make them usable. Every other class spends 1 point on their blitz, with an argument that vet spends 2-3 but they get the same power as the rest of the casts blitzs.
But the Psyker spends 3 full stop with the ‘base skill’ of any ability being near unusable before getting the upgrades/compared to their upgrades. And this combined with their respective ‘quality of life’ upgrades that feel like they should just be baked in really (Solidity, Mind in Motion (I end up not taking this one and just function off dodging/CC but it’s there), and argument can be made for Kinetic Deflection), makes it feel like you’re always at a relatively large point deficit compared to other classes.
This combined with their lack of any real modularity makes it always feel like you’re making compromises vastly more than the other classes, instead of saying ‘ohh I’m going to go down this tree for a build and not do this’ they are so often saying ‘well I mean I guess I can forgo having this so that I can take this?’. Every build feels like it’s a couple points off of feeling ‘complete’, and while every class can say they’d always like more points, Psyker actively hemorrhages theirs and REALly feels it near constantly.
- Main Point: I feel it wouldn’t be bad if half of the ‘upgrades’ for each blitz just got merged into them, Kinetic Resonance, Lightning Storm, and Quick Shards Namely. Just give the blitz a single ‘empowerment’ off shoot pip and let the quality of life pips just be part of the blitz itself. Getting Solidity as just ‘the base quell rate’ and shortening that tree would be real nice too (especially considering how many points Warp Siphon can eat up), I’d argue for Mind in Motion but I can see an argument for or against that one.
But yeah, just something I noticed and figured I’d place here for DISCussion. Have at thee.