Psyker Max Peril Visual

I like the tentacles that creep in at 100% peril but think it’s a bit abrupt when they just disappear as you vent. I think it’d be cooler if they retracted like they crept in :3

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No, less visual clutter is better.

It might be cool the first 5 times, then it becomes a hindrance.

It doesn’t need to be a slow retract and there could always be a toggle option for the visuals & audio since max peril effects have been contentious in the past. I think it looks a bit unpolished for it to randomly disappear as it currently does.

Things that continuosly repeat during the session become quickly an issue.

One of the most useful mods I got playing psyker is the one that tells me the actual peril level I’m at without any of the flourish of the unmodded version.

Removing the sound of critical peril is also a must or you’ll go crazy from an effect that is supposed to be of help to you.

The whatever small amount of frames it takes to remove the visual impairment would be the next thing to be modded away.

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