Psyker is weak, buff the staffs please

The problem is, when I play my Veteran I can take out elites/specials en masse by maintaing focus fire by killing them. Focus fire resets on every elite/special kill and lasts 5 seconds, and for each kill you can (between focus fire, other talents, and blessings) build and maintain stacks of bonus weak spot damage, crit chance increase, crit damage increase, stopping power, and stagger. What this basically means is that you need to kill those targets, and the psyker brain bursting them will actually degrade the team’s DPS output. It gets to the point where in heresy threat as veteran you can one shot even the ogryn specials with your lasgun, but you need to maintain the focus fire.

As the psyker on heresy threat you’ll take multiple brain bursts on most elite/specials, but with the staffs you stagger, stun and/or act as mass horde clearance along with outputting stacks of soulblaze either through your main ability or blessings. The brain burst is, for the most part, useless on heresy threat, unless you want to build a stack of warp charge to interact with a blessing you might have. In that case you can brain burst chumps to maintain the warp charge stacks. Force weapons allow you to quell faster as well, which helps your DPS by being able to fire again faster, and being able to build peril and quell faster helps regain and maintain your toughness. The force sword is also great for taking out maulers, ragers, muties, and hounds in a pinch because the special attack ignores armour, stuns and sticks, taking 1-2 hits per elite/special depending on type.

damn you’re so right

Works when you have 4 on the same team. 1 on the team is practically holding the team back from their full potential

A member of the team that can dish out CC or extreme DPS depending on the build, has a built-in free-to-use sniping ability and does NOT use ammo and grenades at all. Holding the team back, definitely, yes.

I’m not saying psyker doesn’t need buffs, BB and trauma do. But if you actually think psyker is useless then you either need to get better or just don’t have a great knowledge of the game.

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It kinda depends. I’d rather have a mediocre vet than a mediocre psyker in any team, that’s for sure. With a good psyker though, it feel like my team has no weak points.

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I have played psyker quite a bit now. Psyker is weak but not completely useless. The best staffs I have are just ok. The best guns I have do high damage, so I still think gun psyker is better than staff psyker. So brainburst is the only powerful thing psyker has.

Psyker isn’t useless. It’s unforgiving. Perhaps a bit unreasonably so. Their base stats (and hidden stats) can probably use some buffs

Psyker main here, 250+hours of playing with the “weakest” class, max level with all classes, play mainly on heresy and damnation. From what i have experienced, FS hasn’t really done too good of a job balancing classes like psyker and zealot for the higher diffs regarding their feats and stats, they’re both very good and much welcomed though, less variety than other classes. I mean to say, these two classes suffer the most from what i call bottle-necking, or making a few styles of gameplay the only viable way to play on heresy/damnation without it being too difficult or stressful, does not mean there is only one way per class, simply not true, yet you have to be smart and compliment your loadout, curio, and feats. On diff 1 - 3 you can really play whatever style you want, if you fail at those diffs then its a skill issue and/or bad teamplay, not the class.

Diffs 4 and 5 is where weapon loadout and feat selection, curio selection really matter. For me, if i load in with another psyker, i ask “hello, -psykers name- which staff you using?” if it is the same staff as me, i will let them know i’ll be switching. This makes a massive difference in the outcome of a mission, since two surge staffs on damnation doesn’t have the dps needed to clear hordes and blobs of elites, there’s only so much a hard cc can carry a strike team. Takes seconds to do, wish other psykers would do this more.

The main point i’d like to make is that psyker is by no means weak. Squishy? yes. Wet noodle? Absolutely not. I’d like to say i understand peoples perspectives, i too had a phase of thinking psyker was unfinished and nerfed into the ground, useless to a team and a burden, yet the more i played, the more i understood about the strengths and weaknesses the better at the class i became. it is hands down one of the strongest classes, more so than vet and ogryn, only beaten by zealot with flamethrower and combat knife crit build. The damage output, even with voidstrike staff, is utterly ridiculous.

BB can deal with bulwarks, crushers, and reapers with ease better than other classes can with Kinetic Barrage, force sword can melt maulers and ragers, ult is underrated and quite powerful, especially when using Ascendant Blaze feat on 4 WCs. Surge staff is the best hard cc in the game, melts flak armoured enemies and even does decent dmg to carapace armoured enemies, purge staff makes pox walker hordes a non issue, or at the very least easy enough not to threaten a mission, voidstrike can deal with hordes similarly yet not as effective as purge staff, but it has very good penetration and can stagger specials and elites which is still very useful, if they’re staggered, they’re not dealing dmg, and the trauma staff we don’t talk about.

I think the problem many people run into is how to outfit your psyker, don’t listen to people who say wound curios are noob traps, they’re not, if i see people on heresy/damnation with two wounds, i’m more inclined to think this person hasn’t done very many t4 - 5 runs at all. And don’t listen to people who say toughness on a psyker is better than health, it isn’t. Psykers start off with 100 toughness, 15 more toughness, or 20% more health? no brainer.

For me, this is how i loudout my psyker, all the gear was bought either grey or green, barring the curios which were blue:


I got this as green so don’t skip those in the shop, upgraded it to the monster it is now, the blessings are trash, deflector and exorcist are what i’ll be aiming for when crafting is released. Perks are very important.

warp resistance is crucial on force weapons as is quell speed, dmg isn’t the best, but when your staff has more uptime your outputting more dmg anyways, something to think about.

Again, look at the perks, choose perks which compliment the role of your weapon and you will see a notable difference is damage. Warp flurry is nice.

As for curios:


At least 1 20% toughness regen will help you recover, as getting hit with chip dmg isn’t what ruins missions, it’s when people don’t know how to recover and can’t deal with the stress ultimately ending up with them getting hit even more and going down. Also, get a wound, everyone goes down, it’s how you recover that makes the difference and how long you can stay in the fight.

For psyker, toughness regen over additional base toughness, go for health.

Same deal, don’t squander those rare 21%s, try and make something of it and add in an extra 5%.

Now, you all might be wondering why i just flexed all my gear, the truth is DT is primarily balanced around weapons and their stats. If you have pony weapons and curios, t4 t5 is going to be a struggle no matter what. This is why i think people are saying psyker is no good, a burden, useless, when in reality every class needs good weapons to be at peak performance. You can finish the higher levels with all blue or purple gear, but if the base stats aren’t that great no matter the class, you’ll be a drag in the strike team.

Some additional thoughts, if you’re not going to use a force sword, use something that gives you a lot of mobility, that’s they key to staying alive long enough to see a medicae station. Force sword has unlimited side dodges, which is crucial to use when in melee, not to mention the push is great and Kinetic Deflection feat allows you to revive teammates without issue most of the time regardless of melee weapon. Mobility is your friend.

if you’re using the surge staff:


If you’re using the purge staff:

Simple switcheroo.

There’s a fair amount i could share from what i’ve learnt playing psyker for such a long time, pretty much exclusively, but i don’t want to make this post any longer than it already is. if people care to ask me any questions i’ll try and answer, won’t be responding to doomers.

tldr
Psyker is not weak, make sure your weapons aren’t pony. Psyker is very useful so aim BB at elites, not specials the vet is already attacking. Psyker has the biggest dps output of any class, learn what to prioritise, better movement, learn how to play effectively with the feats you have chosen. get a wound, two 20% health curios, aim for toughness regen on at least 2 or even all 3. The class isn’t the problem, it’s actually you.

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This is so obviously false it’s not even funny. I think you need to learn to play your Vet and Zealot a little more.

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you are in the minority and also wrong. glad you are enjoying the class as is. hope you still will when they fix it.

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I am not reading your wall of text, psyker is weaker than any other class. I have all classes at level 30.

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Good lord. Way to miss the point.

Psykers issues are mechanical in nature. Majority of Feats are tied to using Brain Burst manually or chaining yourself to low chance RNG to function.

Congrats on winning the lottery and having some decently rolled gear. Not everyone will have access to that because of RNG.
I have around 100 hours into my Psyker right now and i have acquired a single Surge staff in all that time, and its only 240ish …

Your wall of text inadvertantly highlights the core issue ailing the Psyker: Generation of Warp Charges.
You are required to take Kinetic Flayer and Psychic Communion to access your Warp Charges, which you require for your Toughness regeneration, Peril Resistance and your Ascendant Blaze to function.
In both your builds, You rely on sheer luck to trigger a new Warp Charge beyond when you would use Brain Burst to snipe an Elite.
5 out of 6 Feats of your Acendant Blaze build tie into Warp Charges. Yet you rely on RNG to make any of it work.
Extra RNG in the case of Ascendant Blaze, as it requires Soulblaze damage ticks to be the killing blow to trigger a chance at a new Charge.
Feast and Famine. Sometimes you’ll have a glut of charges from lucky RNG, other times (Even in my own Ascendant Blaze builds) an entire horde will go by without reaching max stacks.

Disengage Warp Charge generation from Brain Burst usage.
In my opinion, We should be generating 1 Charge for every 10% Peril we Quell. Tying neatly into the 10% Peril Quelling chance on kill passive.
It basically equates to a chance per kill to gain a charge as long as you have at least 10% Peril stocked.
That alone will go a long way towards fixing the core issue.

Then they can look into the problems with the high Peril Feats being curbstomped by the aforementioned passive reducing your damage with every melee kill.
Also, on that feat in particular, it only affects Force Weapon damage while Cerebral Lacerations only affects NON Force Weapon attacks … But you can take both. A Zealot or Veteren doesn’t get forced to use specific weapons by their Feats, so why does the Psyker?

The damage potential of Brain Burst has never been the problem. It has always been that you need to score a KILLING BLOW with the Brain Burst damage to acquire a Charge.

Just because you can clear content and have a good time with the build you created does not mean the underlying mechanics of the class aren’t broken and badly in need of fixing.
Fixing the issues I’ve outlined above wont massively increase your DPS or anything like that for the build you currently use. Nor should it.
It’ll just make the experience of being a Psyker much smoother and less reliant on RNG proc Feats and specific Blessings on specific weapon types to work.

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It’s not weak with a void staff at all, it lacks polish and QoL stuff with some minor adjustments to its talents / BB waste / weapons.

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I appreciate your smaller wall of text, you might not believe it but we’re more on the same page than you think, some disagreements though. My wall of text was mainly to outline useful ways to have a better experience playing darktide, also to explain things from my perspective and to show that good gear can be obtained (im certainly not the only one with gear like that) and if upgraded will help out massively to make people feel happier playing psyker. Yet, you do not need god-tier gear to clear endgame content.

My wall of text, i’ll admit, omitted a serious number of issues pertaining to the psyker. My primary reason for these omissions is due to me posting about the psyker since the TBT, CBT, and PLB. If anyone here cares enough, scour the forums to find my earlier takes on older psyker threads/posts and you’ll see how my views have changed overtime, and all of my suggestions for improvement.

This actually isn’t an issue and more like something people want changed, which doesn’t make it an actual mechanical issue or bug, more of a preference than anything. You’d want BB to be tied to feats. Essence Harvest and Psychic Communion synergise with WCs, gained by using BB on kill or Kinetic Flayer which procs often enough to make me believe it is the better of the 3 t1 feats. Psychic Communion especially is a consistent and reliable source of WCs, yes the RNG is low yet pair that with Kinetic Flayer and you have a reliable source of toughness regeneration. Quietitude, if you make heavy use of force weapons and can quell fast enough is also very good if you don’t want a feat tied to BB or WCs.

This is not a core issue, yes my build is designed to maximise WC generation, since to my mind, and i could be wrong, but that is something you would want to be aiming for. Unless you’re going for a gunslinger psyker (no idea why you would, pick vet or zealot) then i could see how generating WCs might be tedious.

No you are not, use BB once for 30% over 5s, if people cannot deal with having to spend 2 seconds using BB to get a WC for 30% toughness back then psyker probably isn’t the class for you. Not an actual issue nevermind core issue.

Very easy to maximise WC generation, my build is tailored for this function, this is not a detriment, it is by design, there’s nothing wrong with it. The more I or my team kills in coherency, the more luck i have.

^^see prior comment^^ But also, Ascendant Blaze is used to compliment the purge staff, i use my ult when i reach 4 WCs, the ticks melt hordes and is extremely good at killing ranged trash.

Wat? Didn’t you just outline all the different ways my build generates WCs besides BB? if your issue is WC generation, why remove a source?

Ahh, i see. Well, this would be beyond broken, so i could pre-cast BB to 100% peril, then quell, and get the max 6 WCs for doing nothing at all? 3% more dmg per WC, right? I understand that psyker is more unforgiving and has quite a brutal learning curve, but honestly, how easy do you want it to be before you start enjoying the class?

Not at all sure where you were going with this, could be me but your first sentence makes no sense. Zealot has a similar problem, the best build is the crit build, so it hems you in to using combat knife or atrok mk IV axe since these weapons have quite a good base crit chance plus multipliers, also bleeds, not as pronounced as psyker but thats why the majority of zealots are using smaller crit weapons.

It can be frustrating during high intensity engagements to BB kill for WC, but you could always try and pick off an enemy in the rear, there’s ways to reliably get a BB kill without much fuss at all.

I never once made this assertion, my target audience with my wall of text are people who want to play psyker and have a good time doing it, primarily i want to help people enjoy psyker like i do. Nothing wrong with that, and whatever i said does not mean there are absolutely no unfortunate aspects to playing psyker compared with other classes, there are, i’ve spent hours discussing them with people on here for quite sometime. I’d rather now simply tell people what works for me, i can appreciate the RNG of the shop isn’t kind at all, but thats a shop issue, not a psyker being weak issue.

if my memory serves me well, i’m sure this thread is about the psyker being weak, and i am here to say it is not weak, not at all.

Okay, so now lets go over some actual issues with psyker feats:

  • Wrack and Ruin is underwhelming and resoundingly an auto ignore for most psykers, as not all elites are meshed in with pox walker hordes, and 2 stacks for only 3 metres makes this feat one of the more situational feats, which isn’t as good as going for more consistent feats.
  • Psykinetic’s Aura is nice but not a good challenger to beat or outperform Psychic Communion, needs to offer a bit more.
  • Cerebral Lacerations would be better if the 15% dmg increase was from all sources.
  • Kinetic Shield being bound to peril makes it an awful choice, instead it should be bound to how many WCs you have or at the very least make it a flat and consistent value.
  • Mind in Motion is good for newer psykers, but falls off dramatically when someone learns peril management and movement, making it pretty much redundant the better you get.
  • Kinetic Overload prioritises elites which is dumb, they have insane health pools and soulblaze shines when used on trash, not big boys with chonky armour.
  • Quicken does not offer enough to justify expending 4 WCs for a reduction in essentially a knockback CC, only utility really would be to quell peril but since you can do that yourself and already get 50% with a typical use of the ult it isn’t very appealing and is quite anemic.

I mentioned this early on in the PLB that force sword special kill should grant a WC, since it uses the same warp energy, could even make it on elite and special only but even that would be a nice change. Could things be tweaked? Sure, if the psyker gets refined then that’s absolutely fantastic. I think psyker only having 100 base toughness is a bit of a problem, should at least be 150, the vet gets the ultimate carry in the game with 200, has a similar role as psyker yet we only get 100. Doesn’t make sense to me, this is the biggest issue i feel that faces the psyker, how unbelievably squishy we feel.

I would rather not get everyone upset, psyker is hard, but at the end of the day we’re going to have to find what works for the time being. But when i say it is more of a player problem than a class problem, i mean it sincerely. the class has everything to offer to have fun, be good at the game and clear endgame content. All the staves are viable (with exception of one which we don’t talk about) and can offer different uses of feats to compliment it.

if anyone reading this has anything constructive to add, i’ll share my thoughts when i return, i feel as though psyker is in a good place atm (not the best, but manageable) and i’m saddened that that people are disliking it so vehemently and not enjoying their time at all. Also if you’ve read my entire wall of text, thanks mate, appreciate. if you didn’t, cool beans, hopefully i’ve changed peoples perspective a little.

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Yes, i did read your wall of text lol, Both of them XD

The reason why Warp Charges are a problem is that Brain Burst takes you out of the fight to generate one manually.
There is no getting around that. You have to wait for animation locks before switching (Which makes switching to BB while using a staff actively feel a bit laggy. I solve this by quickswapping to melee and going to BB from there) and when you get to BB, spend a couple seconds winding it up with slowed movement speed and no defensive power whatsoever beyond dodges.
Then you have to hope no one snipes the kill (Accident via cleave or otherwise) before you at least reach that partial threshold to trigger a Charge.

Your build isn’t so much maximising Warp Charge generation as it is propping up a broken system.
You said it yourself, it can be frustrating to need to switch and land a BB during high intensity fights.
Triggering the effects of your Feats requires you to put away your weapons and fire off a BB regularly every couple of seconds to maintain that toughness generation.
Or twist your build to always include Communion and Flayer.

Specifically in regards to Essence Harvest, if you want to keep the buff rolling constantly, You would be required to cast and get a kill with BB roughly every 3 seconds due to the cast time and 5 second window. It works out to be 6% Toughness per second.
Contrast this with Veteren and Zealot, both of whom passively regenerate 5% toughness at all times as long as their positional requirements are met when using their equivelant feat.
Essentially, for doing what they were going to do anyways, a Zealot wants to be in melee and a Vet wants to stay away from enemies.
Why is the Psyker the only one who has to go out of their way (Putting weapons away) constantly in order to get a mere 1% better regen?
Or rely on sheer luck from the deeper Feats to trigger a Charge for the effect.

On the tangent of the crit Zealot, they are encouraged to utilize a weapon with high base crit.
The difference is that you still get the crit bonuses and bleed stacking effects regardless of the weapon. Chainswords surprisingly do pretty well with crits owing to the number of hits it makes with its attacks.
You can even roll crit chance on other weapons to make it easier to keep the effects rolling. There is an obvious “best” weapon for that Feat sure, but it doesnt railroad the Zealot into using the Knife whereas the Pysker feats very specifically designate Warp attacks (FS Special, Staff attacks or BB) and Force Weapons in general as being the sole beneficiaries of its effects.

Back on topic, i very much agree with Wrack and Ruin being undertuned. An easy fix for this would simply be to trigger off any BB hit. Not kill. Hit. This would allow it to have value in boss fights (Setting trash swarming around the boss on fire while youre BBing the boss) as well as regular hordes.

I also agree with Cerebral Lacerations. The other trouble with it is simply the debuff duration… To keep it active on a boss for your team, you’d need to cast BB every 3~ seconds. There’s barely even enough time to switch and get a shot off yourself before you need to switch back and BB again.
Extending the duration to 15 seconds along with altering it to affect all damage would significantly boost this ones appeal.

Mind in Motion i will disagree. we shouldnt have a move speed penalty for what is effectively our Reload. It’s a penalty where there doesn’t need to be one.
Once again, a Psyker shoudn’t have to work twice as hard as anyone else to achieve the same effect, In this case, anyone reloading while moving towards an objective or in a fight.

Kinetic Overload is actually a fun Feat, in theory. It falls flat mainly due to how slow and erratic Warp Charge generation is.
Currently, You’d need to spend 10~ seconds to get to 4 stacks, and then fire off more BBs once there to trigger the fire.
If we had a better means of Charge generation (like the one i suggested), It would turn the act of Quelling Peril into an offensive act instead of purely removing you from the fight for a few seconds. If not using a Purgatus Staff, the effect can actually help allies spot Elites, since now they’ll be on blue fire and easy to spot.
And you’d be surprised how far that damage can stack when using Kinetic Barrage to rapidly generate Charges.

Quicken is a funny one. In theory, you could make a build that effectively gives Psykinetics Wrath a 50 - 75% cooldown reduction.
And being able to blast an AoE stagger every 10 - 15 seconds is pretty potent.
That cooldown gets even lower if you take Psykinetics Aura with it.
The problem with it is, again, Warp Charge generation. Because it takes so damn long to manually bring yourself to max charges, you cant really take advantage of the cooldown reduction effects. It makes the other 2 Feats on that line significantly more appealing as they both improve the speed at which those Charges come as opposed to expending them.
If only there was a better way to generate Warp Charges eh? :stuck_out_tongue:

In addition to your list, I’ll throw in the backwards system of a passive that auto Quells Peril on kills while having a Feat that very specifically wants you to keep your Peril high to gain a damage bonus.
The effect of this on gameplay is that you get Peril to max for the bonus and then kill a couple things, the passive triggers and you’ve lost a bunch of damage from the Feat and need to re-up your Peril to get it back.
Thats what i meant when i mentioned the high peril feats being curbstomped by the Passive. It forcibly reduces your Peril and thus your damage bonuses.
The Feat should also switch the Passive from Quelling Peril to generation of a Warp Charge to get around that .

I think the simplest TLDR i can give is that currently, Warp Charge generation breaks the gameplay flow by forcing the use of certain Feats or constantly having to BB weak mobs.
Gaining the charges should be a natural part of the Psykers moment to moment gameplay, completely independent from Brain Burst.

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Honestly I thought the same first 50ish hours of the game (I’m a psyker main, I play almost exclusively him) in that he was really fun and strategic but he also needed a rework.
Then I got better at the game, understood the role that psyker plays in a team and understood how to place and space myself.

My main build is all structured around purge staff, auto warp charge generation and crowd control/horde melting.

Honestly I’m having a lot of fun and I always contribute heavily to the team when it’s most needed. You BB heavies to help celaring them out or annoying trappers/snipers, flame hordes and shooters to both cc everybody, kill tons of specials and stagger the hell out of them shooty guys.

I used to use power-sword with deflector but honestly I don’t think it to be all that good anymore: now I use the dueling sword (the one of the three that cleaves, forgot the name) with kinetic shield to tank melee like crazy and clear hordes/clean up after flaming.

One thing I learned is: respect the ranged damage and wait for your time to be useful. What I mean by that is do not rush forward into enemy fire, let the shooters in your team pick the ranged enemies off and be ready to support with BB, nuke hordes with purgatus, stagger specials with surge or bombard form afar with Voidstrike.

Psyker’s role should be that of oil: lubricate the cogs of the game so that everybody can do their job at their best. All the while dealing great damage and holding off hordes, specials and heavies.

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Except that bringing another Zealot or Vet would be far more efficient, and no one would need to wait around to feel useful.

When I see Psykers with purge, the only thing that tends to happen is that I stop killing for a few seconds during hordes, so they can feel useful. A Vet and Zealot can cleanse a large room full of mixed far more more quickly than any Psyker with any staff could ever hope for.

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This right here.
Auto warp charge generation.
Psyker genuinely feels better to play when you are no longer shackled to manual Brain Burst.

This should be the baseline. We should be generating charges through normal gameplay.
A lot of the friction in the Psykers kit comes from how bad it feels to maintain or consistently generate Warp Charges for the various Feats that require them.

If we can just resolve that … Psyker would be in a way better spot.

Though for me, Voidstrike. I love being a psychic railgun >_>

Why play psyker when you can play veteran which is a more powerful ranged class? Psyker can’t do good damage like some people are saying it can, that’s the problem. It can only do ok damage.

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Nice, thanks mate :blush:

I’m with you on this, which is why i think psyker should benefit from the same carry as vet starting with 200 toughness. I can BB during these high intensity engagements through dodging and movement but you’ll get clipped a couple of times no doubt. However, if it is something my force sword or purge/surge staff can take care of, i don’t touch BB and i’ll still get a healthy amount of WCs. Bulwarks, crushers, reapers, and mutants i’ll do this for, but it isn’t for a WC as a generate them passively through gameplay. Psyker’s main problem to my mind is the squishiness, if we had more base toughness BB’ing wouldn’t be a problem, but trying to stack toughness on psyker is not the same as on zealot with toughness dmg reduction feats or vet base 200, but i think it should be.

I keybind X instead of G for BB, Shift for sprint, Alt for crouch and dodge, Q for quickswap. Everything i need is as close together as possible, helped me a lot. Also MB5 for weapon special attack.

I think this is where we disagree most, my build clearly does maximise WC generation, it isn’t a broken system if it works for me and many others. The other feats need to be tweaked in order to challenge this meta, if we got rid of it psyker would be abysmally bad it’s one of the only things we have going for us and what little class identity we have compared to other classes. We need refinement, not on overhaul. QoL improvements, not systemic and mechanical reworking. Yes, it can be frustrating. So is having to deal with 3 ragers as a zealot with a combat knife, but it doesn’t mean the team isn’t there to help take aggro off you, and it doesn’t mean nerf ragers.

Honestly, i very rarely use BB for anything other than clearing Ogryn elites off my screen, bombers, trappers, hounds, muties. I seldom ever use BB to trigger my feats, as long as i’m in coherency and we’re crumpin’ good, there’s no real need, WCs will flow.

This is interesting, i’ve been crowing on here for quite sometime that psyker and toughness is in a FUBAR situation. To my mind, that feat is tied more to WCs than BB for me personally. The regen is pitiful when you are not getting WCs and have to rely on BB, which is why i choose other feats so i don’t have to rely onn BB for that feat to be more efficacious.
Also, this is why i upgraded my curios to have:


Toughness regen 20%, does the trick.

An additional 15%? hehe ye boi we gettin spicy now.

My thoughts exactly, give us the vet carry treatment or at the very least 150 base toughness, then we’ll see how things turn out. If it still needs tweaking, then by all means tweak away.

Oh stop it come on it isn’t luck haha, it’s statistical probability based on percentages, a Vulkan explained it to me once.

I play a fair amount as zealot, not a tangent for me i think the two are linked. If we’re being honest, i know, you know, everyone who reads this knows, we’re not picking any other t1 feat that isn’t going to reduce our toughness dmg by 75%, the uptime of which can be made perpetual given the correct weapon, which will almost always be combat knife or atrox axe. Similar bottle-necking issue making 1 feat dominate the other 2, and making that 1 feat synergise with other feats. On heresy and damnation, its an auto pick every time.

Yup, and we all use it, most of the time, because it is meta.

True, at least we get one other weapon to use. Psyker has BB, 4 staves, and force sword plus feats.

This is a good thing, you said:

Ecouraged being an interesting word to use for zealot, but not for psyker? Thunder hammers have next to no crit chance, think base is 5% for most weapons in the game, chainswords are similar, in this context, it is an even worse situation and would require even more of that luck to proc than psyker needs for WCs. Which is why zealots use knife and axe majority of the time. The other 2 t1 feats - i could be wrong but from my experience i don’t think i am - simply are not viable on t4-5 diffs. I rarely see any zealots with anything else than knife or axe.

Agreed.

Quelling with staff is much faster than hands and sword, in terms of quell speed and movement, you don’t actually need the feat at all unless you have no staff. It’s a pony feat, FS should allow us to move faster while quelling with hands or make this feat chonkier and more appealing.

I agree, in practicality though Kinetic Flayer overperforms and isn’t a good challenger at all. If it procs on an elite its essentially a free BB without having to use BB, trimmings and all.

Use surge staff if you want to be a cc bot, nothing wrong with it cc is underrated but surge can do a better cc job than working with Quicken for no damage at all.

if i use Ascendant Blaze by the time i can use it again, 9/10 i have 4 WCs. I always make sure to hug the player who seems to be doing a fair amount of killing, coherency enables me to refill my WCs fairly quickly. But perhaps this shines light on your core issue with psyker, not wanting to be encouraged to pick feats that maximise WC generation, and having other sources. Maybe a feat that passively generates a WC every 30s could help massively. Remove Mind in Motion, make quelling faster by default, and add in passive feat that gives us a WC like the vet gets a grenade.

hehe


I know, right? Imagine :wink:

Ahhhh i get you now, yeah that’s why i dont use that feat at all, i used to but why when the way i play is counterintuitive to that feat. The system for me, is nice, especially with exorcist on a force sword. But if you want to pick that feat then you’ll have to use force weapons as the passive quelling on those is abysmal, even with the mechanic. they should change that feat for sure or cap it to 50% peril, so at 50% peril, you’re getting the max 15% dmg, having to hover at 80%+ is annoying. Still, nothing game breaking and certainly nothing that makes the psyker weak at all.

I like this, make high peril psyker a viable strat, maybe add in AoE soulblaze of 1 stack per tick while at critical peril.

It really doesn’t, but if you have a specific gameplay preference it might.

Losing a source of WC generation runs contrary to your whole point. BB should give us WCs, i think to address your issues, would be nice to have a few extra sources of WC generation that doesn’t include Staves.

All in all, there are people who can make psyker work and utilise the whole kit to maximise dmg output, WC generation, and team utility. if people go in thinking their skills from playing the other classes will translate over to the psyker, they will not in most cases, and those people will not have a very good time. Psyker, contrary to what people may think, has the best dmg output of any class with BB, Staves, and force sword special attack. Knowing how to utilise what the psyker has to offer is key. On t5 diff, BB does 825 dmg, 1131 on crit (on a crusher), with Kinetic Barrage feat this output can’t be beaten, making the psyker the premo elite killer, cc bot, horde clearer. The dmg output is also more consistent than other classes, only really matched by zealot with flamethrower or vet that has tossed 4 grenades, yet the consistency and uptime of the psyker’s dmg is the main takeaway here, only one resource, peril, which can be managed with ease.

True, the feats aren’t the best, and psyker has no carry to speak of; Ogryn has 300hp, vet gets a grenade every minute and has 200 base toughness, zealot has 75% toughness dmg reduction, psyker has none of that, it is hard mode, but it isn’t weak, it isn’t broken, it isn’t unplayable. The other classes have carries that the psyker doesn’t, which is understandable because the dmg output of a talented psyker is ridiculous.