Psyker greatsword mobility doesnt make sense

Whats the point of having the description say that they are using their power to make the sword weightless, if its still going to have the mobility of a heavy weapon with low dodges and dodge distance.

If everything worked according to the flavour texts, the game would be unplayable.

8 Likes

Because you’re using your powers to make it weightless, but that in turn means you’re not using them as much to make your own atrophied Psyker body FAST.

(you also get a ridiculous stamina boost, +4, which can also be considered what that statement is referring to).

3 Likes

The description refers to the unusually high attack speed for a two-handed weapon.

12 Likes

Use a 1-Handed Weapon or a Handgun if you want more Mobility.

2-Handed Weapons feel perfect as they are. You know what my secret is? I use the 2-Handed Weapons that utilise ONLY Sweeping Light Attacks when those are available. This moveset keeps you sufficiently mobile due to a rarer usage of Heavy Attacks and this is important because Heavy Attacks will slow you down significantly more than Light Attacks do.

Mk XV Heavy Eviscerator and Mk VIII Blaze Force Greatsword, just spam Lights for Horde Clear and reserve Heavies for the bigger fellas. You’ll not struggle for Mobility if you’re truly worthy of wielding a 2-Handed Weapon.

Ogryn doesn’t have a 2-Handed Weapon with Sweeping Lights and Strikedown Heavies, but Karsolas Delver Pickaxe will do until then. Veteran doesn’t have any 2-Handed Weapons yet, but I hope that’ll change soon.

My order of preference from lowest to highest is:
•1-Handed Weapon (:face_vomiting:)
•1-Handed Weapon that can deal with Carapace
•Shield and 1-Handed Weapon Combo
•2-Handed Weapon
•2-Handed Weapon with Light Sweeps and Heavy Strikedowns (:heart_eyes:)

And finally Polearms… of course, we don’t have Polearms yet. Unfortunately. I place my unwavering faith in @Incandescent when and if that time comes. Dual Wields would be nice as well, although I wouldn’t personally go for them over 2-Handed Weapons of any kind.

And always remember to use your Force Pushes!

1 Like

It absolutely has several properties contributing to that description:

  • Its handling - ie. equip and attack speed - is incredibly fast compared to any other 2h weapon
  • It has a minimum sprint cost below 1 (since 60% stat is minimum), which is very rare even for 1h melee weapons
  • Compared to Relic Blade - which is its closest equivalent of all the weapons in the game:
    • FGS attacks are a LOT faster and more responsive
    • FGS has a weapon switch attack, giving you a tremendous advantage any time you need to swap to melee
    • FGS favors lights for horde & heavies for elites and has a generally simpler & superior moveset with virtually all cleave attacks being horizontal and all single-target attacks being up-down for easy headshots
    • FGS has the typical Force Sword push & push-attacks, offering unparalleled CC for controlling the momentum
  • Dodge Distance stat has always been misleading since it’s not based on the stat, but weapon families instead
    • This is why knives & Duelling Swords have fantastic dodge distance no matter the stat. The stat only scales the distance within the category itself.
    • I’ll admit I haven’t tested exactly how long the dodge distance is on FGS’s, but it’s by no means bad

Mk. VIII FGS specifically is fantastically fast considering its tremendous strength and reach. If you play around with that, then go and play around with a zealot & RB for example, the difference is very immediately obvious.

5 Likes

It doesn’t weigh much but your psyker is clumsy and keeps catching it on things? The floor, walls, barrels, Ogryns.

The psyker doesn’t actually make the weapon “weightless,” of course, but suppresses the item’s inertia.

But this isn’t Newton’s Classical universe - we have to deal with frames of reference, and the psyker can only shunt into the warp the inertia of the sword with respect to his personal frame of reference. It’s inertia-less when he waves it around his person. But when he tries to move both it and himself with respect to other frames of reference - when he walks or runs - that inertia is still there, and the sword resists the movement.

2 Likes

Because psyker is weak and doesn’t lift with their arms, they lift with their mind. Compared to zealot who just has the arms to swing a two handed weapon :stuck_out_tongue:

What is this? Not heard this description before.

They mentioned it in the blog post about adding it to the game, but there is a short window of time when switching to the weapon where you can perform a unique attack not included in any of the other patterns. All melee weapons don’t have draw times, but the FGS gets a special attack because it’s a special boy.

3 Likes

Yee so here’s a pic from my notes:

As you can see, greatswords (both zelly and psyker) have unique attacks from push, switch, sprint, and slide. They have similarities but not always. For example FGS VI has a heavy cleave, but it’s only accessible from L3, or push-attack → L → H. FGS VI is really odd in general, just look at how many different kinds of attacks you get depending on what you were doing before (the switch-attack is probably just L2 like sprint tho, I think I messed that one up).

I didn’t yet care to test their dmg patterns to match them to the base attacks, so all those extra attacks are white. But I’m very certain that at least for VIII the switch attacks are stronger than the basic ones.

Anyway, if you look at the other weapons and how often you’ll have to go through extra attacks that may not even fit the base combo pattern at all, it really paints a picture for why greatswords in general are quite advanced and tricky weapons.

That’s why I enjoy VIII so much! FGS VIII is lot more straightforward and intuitive compared to the rest. The other weapons would have you memorize half a dozen different leading patterns and exceptions, easily risking extra moves often with difficulties tracking where you are and what’s coming next. But for FGS VIII it’s simple:

  • Every single left-to-right light ( → ) always leads to a cleaving heavy, which combos back to L2
    • So no matter what you’re doing, if you just swung that light, you can now keep repeating H → L → H → L as long as you like for max cleave. Or just spam lights if you need speed ofc.
  • Every single right-to-left light ( ← ) always leads to a strikedown heavy
  • Every single light without exception (other than PA followup) always cleaves
  • No matter your movetech, your first heavy always starts with a cleave
  • Push-attack combos into the crazy strong poke, which leads straight to H2 for that self-looping strikedown
    • So no matter what you were doing before, push-attack resets & skips the 1-2 cleaving heavies, and then does poke → H2 → H3 ( → repeat H2 → H3 …)
    • Because of how powerful your PA is for CC and how crazy strong that poke is, it’s often much better to do a PA rather than spam heavies when engaging many elites
  • Special always leads to either:
    • L2 → H1 → repeat for cleave
    • H2 → H3 → repeat for strikedown

Tldr; It has a very intuitive moveset and can near-instantly access power, cleave, and strikedowns no matter what you were doing. So whether you’re sprinting or just mashing away in a horde, you can intuitively switch between cleave & single target on-the-fly as needed. I absolutely love this weapon to bits!

4 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.