In patch 1.0.22 Kinetic Shield stopped being a decent way to survive and became pretty much a useless feat. It’s now a way to avoid being downed for 1 second and that’s it.
This would not be a problem overall if the class had received any amount of love lately, but the more I play it the more I fell like the devs must hate it. Purgatus flames don’t suppress nor stagger jack anymore, for example, and now the most fragile class of all got denied the one bit of survivability at its disposal.
I main Psyker since day one, it’s the class I play 99% of the time. I use exclusively Purgatus, and I tailored my build around it. I begun using a Force Sword with Deflector but it didn’t do anything for me: a Psyker should not go around tanking fire - that’s not the position he’s most useful from. Plus gun-fire in this game is incredibly overwhelming anyway so…
Eventually I switched to the cleaving dueling sword and I finally found a sweet spot. The quick auto-quelling due to it being a non force-weapon made it a perfect choice: it made me tanky in melee but not op. I’ve still been downed many times but it felt like I finally had found a way to patch Psyjer biggest issue: survivability.
The downside of the dueling sword is that it’s crap at killing specials (especially armoured ones) and also that tanking passively is never a good thing to be doing. If you do so you are pretty much useless to your team and contributing to nothing (looking at you shield Ogryns).
One shoud exclusively tank OUT of a rough spot, and resume killing asap, which is what the dueling sword allowed me to do.
The fact that non force weapons quelled peril constantly felt like a fun interaction with Kinetic Shield, not a bug. You trade your ability to kill specials in melee for increased survivability agaist normal enemies.
For a class that can be downed in two hits at T4 (literally: one to break toughness one to kill you) it was a very interesting option.
This change will be fine only and exclusively IF Psyker gets heavily rebalanced/reworked. Otherwise it’s just another nail in the coffin for Psyker players and one more reason to stop playing.
Very odd choice of what to be upset about from this patch. KD is functionally unchanged for non force weapons, the only times you ever just stand there and block with it are against DH (your goal should be to not aggro those in the first place, so the fact this is much harder now is barely relevant) and when reviving. Reviving against melee pressure is still very generous with non force weapons and KD, you still get a way way larger window to revive with it than without, and you could never revive in the face of a bunch of ranged attacks with non force weapons regardless. Actually now your guard doesn’t get broken at low stamina with KD if anything it’s better than ever for weapons like duelling sword. Again this is assuming you’re not just standing around in hordes holding block like a bad shield Ogryn…
What was actually murdered this patch was force sword. The KD nerf matters vastly more for deflector FS than non force weapons. Furthermore Aqshy has said on Discord that deflector not working while reviving was an intended change for now.
It’s just funny to me seeing complaints about this patch killing non force weapon KD when it’s the complete opposite. Deflector FS was butchered, non force weapons are 100% meta now when previously there were good arguments for both options.
Lastly you know there are a bunch of non force weapons you can use right? I quite recommend chainsword if you want solid horde control/clear with the option of good single target damage.
Its not nerfed
It is a bug fix
As a psyker player running highest dificult, I never used kinetic deflection and I am doing pretty well
Sometimes you must have a more open mind,to consider,if it is your skill issue,when you cant manage it but there are other peoples doing just well
If you have to play a game with an exploit,youd better just stop playing it
And I have noticed that those who cried lound,often play bad
I didn’t know that KD had been ruined for Force Sword, that doesn’t make the situation any better. I went through the patch notes but didn’t have time to test extensively, so I hadn’t realized that.
What I did realize was that I couldn’t survive rager ambush on KD alone with dueling sword as I did before 'cause of the “fix”, and that is the kind of emergency defence that was much appreciated with this class.
Again, I don’t mind the change per se, it’s just that Psyker suffers enough already, and to see his “bugs” fixed when everything else is left as is just feels like a further nerf. I’d have fixed that after having rebalanced the class.
Also as for good non force weapons every argument in favor of “other” weapons goes out the window given the state of the shop. Never found any decent chain-sword until now, so yeah. I’m stuck with what I’ve got.
The problem is that, for anyone with actual experience in several classes, it is blatantly obvious that Psyker is significantly weaker. It requires more skill and sweaty try-harding to do less. Any posturing about skill issue or anything else is simply noise.
That’s the core issue. Does Psyker work without KD? Sure, but of course it sucks for the people that used it to make Psyker less of a wet noodle. Reverting KD would help those people and those builds, but it still wouldn’t fix Psyker. People shouldn’t have to rely on KD to make things work.
Nice trolling friendo. I’m sure you’re the best psyker player in the world. I don’t think I play perfectly, but I don’t think I play too bad either. I think I’m good enough, especially when I have a good squad with me.
I’m sure there’s plenty of psyker players that can solo Damnation blindfolded with a gray combat knife, not an argument.
Or should you “elites” be the only ones allowed to enjoy the game at its fullest?
Personally I play with randos a lot and I have to make up for many oversights of my team and often for lack of coherency and coordination. In those situations the weaknesses of a class become much more evident, and I find the Psyker to be suffering a lot more than others.
What I’m saying is that before going and “fixing” the class they should give a good look at it and overhaul its many short-comings.
You dodge away after the first few hits? Especially with duelling sword mobility you’re out of their combo nearly immediately. At no point playing with KD on duelling sword today did I get close to filling my peril from blocking. I’m sorry but I don’t understand this complaint, I think that is more of an issue with how you’re handling certain enemy compositions that with how this feat was fixed.
Again it’s more of a buff than anything for stuff likely duelling sword cause you don’t get guard broken at low stamina with KD anymore. Non force weapon KD Psyker in no way got worse in practice with this patch. After reading your thread I even polled it on the Psyker Discord in case I was missing something and there was full agreement KD is better outside of FS if anything and only worse on FS.
Bro, come on.
I’ve got about 130 hours playing only Psyker.
I do dodge away, I’m not keyboard-impaired. But if for any reason (like my squad mates not playing optimally for ex.) I find myself surrounded, I got nowhere to dodge to.
And if I got a few seconds more to tank incoming hits so that they can come and support me we could all get out of that pickle instead of getting wiped.
KD on non force weapons has never equated to infinite tankiness, especially considering it was bugged before. But it was a nice bit of survivability given to the psyker, who’s got even more glass in his cannon now.
Ok sure specifically in the scenario you are completely surrounded and can’t push your way out with melee or staff then yes, pre fix KD would let you live longer in that situation. That is a true statement, but also most classes are dead even faster than you in that situation even post KD fix so I don’t find that terribly convincing. I actually rather enjoy trauma for being able to comfortably push out of situations just like that but that’s a different discussion altogether.
I’ve said about everything I have to say about KD at this point so will leave the discussion at that. Thank you for being cordial. I understand what you’re saying but I disagree it’s consequential, you find it impactful. Agree to disagree.
I flagged your post not OP. Because you’re being juvenile and needlessly hostile. If you can’t maintain a passable level of civility on forums just lurk and don’t post please.
At no point was “Infinite blocking” supposed to be a class feature for Psykers. So, this obviously wasn’t working as intended. Sure, it’s a nerf, but letting this kind of thing sit around for a long time and let everyone grow reliant on it to prop up their character only creates a situation where people become hostile to the idea of actually fixing the class later.
Shaming people for not knowing how to play a game, versus not knowing how an anti-cheat works.
Firstly, they have EAC in place, which is already an anti-cheat software.
Secondly, abusing bugs in a game - while being an exploit - is not cheating. It’s exactly that: Exploiting. You’d have to ban people manually, which FS would probably never do, given they’re probably pretty happy some folk decided to stick around in first place.
Thirdly, you’re literally talking about someone who abuses bugs on a class that is bottom-feeder tier anyways. If FS would give the class some love, nobody would have to exploit it.