STOP USING ONLY YOUR BRAIN BURST!
The amount of people I see in Malice and Heresy who just spam nothing but brain burst on every little mob they see because they want to keep warpcharges is insane. They are beyond useless using it on normal pox walker enemies. I’d rather have a bot than a 2nd pysker on my team using nothing but brain burst because the devs made it seem like you HAVE to spam it.
Just use your staves on hordes and brain pop on elites. Its that simple. Ignore the whole warpcharge mechanic, you are screwing over yourself and the team by killing 1 enemy at a time every 3 seconds when you could spam staff surges/bolts/aoes/flame into a horde and be much more useful for the team.
I have had several teams with 2 other pyskers doing just brain popping and we ALWAYS get overrun because they cared so much about the awful warp charge mechanic that they forgot that they have to actually kill stuff in the game apparently.
Why do you gain warpcharges? To deal more damage, right? Then why would you use that extra damage to pop the guys that you can already kill in 1 hit. Getting even 6 warp charges doesn’t meet any break points. 0 warp charges kills ogryn enemies in 2-3 pops (depending on difficulty), maulers and mutants in 2 pops, berserkers in 1-2 (depending on difficulty), and 1 pop for everything else. 6 charges doesn’t change those numbers at all no matter the difficulty. If it took 3 head pops to kill a reaper, it will still take 3 head pops to kill one (unless you’re using the 15% extra damage on head popped enemies but that is it’s own thing).
As for the peril resistance feat on your Warp Charges, even at max resistance its not a huge difference because you will have to head pop 4-6 people to build it up. By the time you’re built up, you’re already doing the 100% → 97% → head pop combo. Extra quell resistance literally changes nothing on this. Even at max warp charges, you can only get 1 extra head pop off anyway, it takes about 2 seconds of quelling to be able to go below 97% peril to get safe head pop off while at max. Its just not worth it.
Stop being useless by playing with an awfully designed mini-game and just be useful to the team. Its infuriating having essentially an AFK player on the team popping guys that die in 1 hit so they can build up bonus damage against the guys that already die in 1 hit.
Warp Charges are useless.