Proposition to fix problem with curios perks locked

Actually, what we’ve got is Curios that can just see ONE perk chosen and the two others are locked.
My proposition is simple and is compliant with the system that the Devs want to give us.

The system would be:

  • first perk could ALWAYS be chosen by refining
  • for the two others, you would have to choose one of them, the other would be locked

For people that hate the system we will get, no need to say that it would be better to see all perks that could be freely chosen. I think we have all understood this point of view.

Or just allow any two perk re rolls and one is locked.

I agree… but I suspect they would not let this, even if it should be easy to do… a simple counter can do it

What about a third crafting resource that is even more rare, maybe only on T4 or T5 difficulties and/or requires both grims or something to swap one perk/blessing being locked for another?