I know there is alot of technical and programming to use Procedurally Generated Maps but it would extend the life time of this game.
Just pointing out an idea.
A great idea that will probably never see the light of day. Games Workshop’s notoriously anal attention to detail doesn’t lend itself well to procedural anything.
I’d rather see maps that either include procedural sections or multiple routes like they’ve been testing/using in small-form now with certain maps - where they could build mini-events into the game that either happen or not and in turn block off certain pathways for example. So getting a boss spawn at point A B or C would block off paths 1 and 3 forcing you through an indoor or outdoor section etc.
That said I’d love to see some more indoor (buildings) levels… but that’s my craving for a bit more VT1-style leveldesign I guess.
Theyd have to make a new game from scratch.