Clever map design

A bit of positive feedback. I like how all of the maps are designed to be run from both ends.

You played with he concept in V2 and I’m glad you chose to continue with it. It was an objective in the design this time around, and it shows.

Something people complain about is the repetitive visual style, but I kind of feel like that works to the maps’ advantage by preventing them from feeling too samey themselves. There are sections of maps that never feel totally familiar, as though you’ve been through an area just like this one in the past, but not this one. The areas used for events are the only place this kind of breaks.