So I had an idea of what could improve this game. I don’t know if it’s possible with the current map setup, but we have several missions that take place on the same map tile and feature the same areas frequently. Why can’t the route and objective be procedurally generated? Each mission consists of a start point, middle point, and endpoint. Why can’t the start point, middle point, and endpoint be randomized?
We’ve already seen areas of maps reused, and we’ve already seen boxes in the way of routes they don’t want us to go along with doors closed off, etc. It would take work, sure, but each new route could be added as they went. They wouldn’t need to do it all at once. Right now we have, what? two missions per map? Those two missions could be procedurally generated to have a different beginning, middle, and end so that two missions become eight possible permutations.
Maybe even optional, more difficult routes for extra bonuses? Maybe a route that adds an extra middle objective to the match?
I understand that the stories of each mission are important and the middles tie in with the end in some way, but frankly I think I would prefer mission variety to a well-connected mission story. With a bit of extra work, any middle objective could be tied into the end objective.
What are other people’s thoughts?