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Yes it is their fault. They bought the licence from GW to create a tide game based on the 40K Universe.
And now they start twisting and changing CORE elements of stuff from 40K and how said stuff operates lore wise.

The most iconic weapons of the imperium of mankind fraction from 40K. Power Weapons and Chain Weapons are changed in their behavior and operation concept by FS, to achieve some kind of balance.
The way they did it was cheap, lazy and just the easy way for them to do it.

Swords are turned on and stay on.

Thunder hammers do not have to be turned on, they release the force blow on impact.

Chain weapons are not revved on again and again after every swing in a motion that looks like you have gout on your hands and could not pull it tight enough.
They have a gas trigger like a trigger on a gun. They are revved up on the fly without interrupting the swings of the wielder.

Imagine FS would not have done DT based on Warhammer 40K, and instead they would have made it based on Star wars.
And now picture them making you power up your light saber every 2 swings. You had to push a button to make the blade appear, take two swings and shwupp it turns off again, so that you now have to use it like a to short baton.
Imagine how star wars fans would react to that kind of stuff done to their beloved franchise for the sake of ‘‘balance’’.

See there is stuff you can accept when it comes to bending stuff to make things work in a video game, that is based on existing lore of a franchise.

I do not ask where the Ogryn stored all the spare ammo on his body.

I do not ask how a Zealot achieves the miracle of getting partly immortal and shaking off deadly wounds every 90 seconds. A miracle state of grace only known to be achieved by members of the most faithful members of the Adeptus Sororitas based on the 40K lore.

I do not ask how any of us survives any kind of encounter with the plagues of Nurgle. Because the game would not work the way it does if you had create a new char every time got in contact with daddy nurgles presents that come in all shades of green.

I do not ask how it is possible to slide over the ground, out of a standing still position, 2 meters in any direction. Because game logic sometimes means rule of cool above school.

BUT changing stuff to no longer match the behavior of its source material in order to implement an input based restriction of usage to said stuff is not acceptable.

  • Power Sword balance could have been achieved by making its attack power work around stamina.
    Having it always on and making its dmg scale with stamina and having its attacks consume stamina, so that the dmg falls off the more you swing it without letting it regenerate.
    This would also make it more dangerous and acting like a penalty to your ability to use the block and push, if you overuse the Power Sword (that would have its pre first nerf cleave added back)
    As the weapon special it could have a heavy++ attack that deals more the dmg then its heavy BUT consumes ALL stamina and delaying its regeneration by X seconds.

  • Power Hammer balance could have been achieved by making every hit of it automatically trigger the power blow. And adding AOE dmg and the same suppression feature that the Indignatus Mk IVe Crusher uses on its powered hits, to have a similar horde clear potential like the unpowered heavy swings with their cleave right now.
    As a balance for the always on feature, it would have a more flat dmg profile that would be compensated by the fact that there is no longer a delay from activating it.
    The weapon special could be a really strong strike down attack with a more heavy power blow effect that even if it misses the enemy, would hit the ground and apply the aoe dmg and stagger, with the draw back that the special attack would self stagger the wielder more again.

  • power mauls would work in the same way like the Hammer. With the only difference that they would not have that kind of ground hit on their special.

  • Chain sword/axe total rework. They no longer soft bite into the enemies and slice more trough them. They are soft revved (sfx) automatically like they do right now. But with every continuous attack in the chain, the revv speed of the chain goes UP as if the user gets more eager to pull the gas leaver by every swing. That means the longer the attacks are chained, the higher goes the revv *sfx, the dmg and the cleave. The engine gets hotter, the longer the maximum revv is kept up by chaining the attacks. When it gets to hot after X amount of maxed revv attacks, it slows down back to its base revv and can only revv UP via combo after X attacks or X seconds.
    As the weapon special activation They are revved up to the maximum sfx, dmg and cleave boost right on and hold that state for the next 5 seconds( without attacking) and for the next X attacks, that get a little extra dmg and cleave, the automatic full revv has. After this the automatic revv can only get up to 50% for time X to cool off the engine.

  • The Evis works like the Chain sword and axe. But it has its lore wise power field generator implemented and gets the same kind of cleave, that the power sword has.

That way these most iconic WH40K melee space magic weapons would actually behave in a way that makes them work closer to the existing lore wile also being able to be tweaked on their numerical
values of dmg, attacks and time, to balance them up or down without making them act less 40K`ish.

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I have to say missing the disruption field effect on Evis feels bad man…

Giving it high cleave and also some more single-target damage on lights is something I would love to see.

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I was reading through my 5ed rulebook for 40k and I have to say if they just renamed the current DT “eviscerator” to “heavy chainsword” it would be lore accurate immediately.

Chainsword - Strength of User with no AP value
Heavy Chainsword - 2 handed weapon with +2 Strenght and AP 5 (flak penetrating)
Eviscerator - 2 handed weapon with 2x strength and AP2 for power field

Then they could add a REAL eviscerator with the BIG SIZE.

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This.

This. The Evis looks more like a basic Astartes Chain sword that got scaled down, then an Evis right now.

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That’s…debatable? It’s hard to tell because the story is so bare bones. You’re practically treated the same way and sent into the same impossible odds missions. Getting to Level 30 doesn’t do anything other than the cutscene, and while maybe we’re “part of the Inquisiton” we’re still highly expendable kill teams, not even acolytes in the classic Inquisiton sense of the word.

Also FS likes to still constantly call everyone rejects which doesn’t help.

The powerfield on the vast majority of Eviscerators (outside of master crafted, relic or astartes) is noticeably weaker and wonkier than that of any of the traditional powered weapons. Although functionally I would love for the heavies to have super slow swings and power sword levels of damage and cleave

I’m not sure i understand, Rannick literally gives you a formal place in the Inquisitors Warband. You are an acolyte. That doesn’t mean you become a pencil pusher or a recaf maker, acolytes are still sent on important and vital (and highly dangerous) missions.

Yes I get what you’re saying, but Grendyl has a rather unorthodox way of running things. For most Inquisitors, acolytes will either actively accompany them into the field, or at the very least will be a somewhat exclusive group tied to a higher ranking offical like an Interrogator. In DT even after level 30 again we aren’t granted higher clearance for anything or new weapons etc, and are still one of dozens (maybe more?) expendable suicide squads. Seems much more like an Inquisitorial Stormtrooper over an acolyte, and with still probably less trust because of our backgrounds.

Again, this could all be because the story in DT is absolutely atrocious and there’s not enough content to show a difference, but I’d say we are still a far cry from “traditional” Inquisitorial Acolytes.

Also Rannick seems like the guy to just kind of say that stuff to garner loyalty etc. and not have it really mean anything, which is supported by the game not changing when you reach level 30.

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Keep saying tide games like you think its a whole genre now go type that in on google its not a thing.
Now try what are tide games and look at the results lol

Now type in Warhammer 40k… lets not get confused here you people who played vermin tide made this name up there’s a few thousand of you. Your not even recognised by google.

The vast majority of people who brought this game brought it because it says Warhammer 40k all over it.

Tide games LOL your hilarious.

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Oh it changes. You just need to listen how the guards in the Hub change the way they talk to you when you walk past them. They tell you things like ‘‘i heard you are the best’’, ‘‘you still own me a team up’’.

We are not expandable suicide guys after lv30 anymore. We are proven strike teams.
And Grendyl has his special commando field unit according to the description on the pre order
styled frame in the cosmetics.
There is just not anything found down in the hive so far, that would require a direct action from an inquisitor himself(here we kindly ignore FS`s to early introducing of full fetched demon hosts, yes not only one but sometimes even 4 at once per mission). Until that the acolytes of his warband are enough to deal with traitor guards and cultists.

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Oh, you’re still here. Thought you were leaving, my bad. You were just throwing a hissy fit. Should’ve guessed.

Have you been having fun in malice with your chain axe

HAHAHA this guy^

Go get em champ.

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Yes I forgot, the random Guards in the hub talk nicer to you.

That’s it.

And based on the attitude of the people running mission control, they still view you in the same way.

Also we’re 100% expendable, even traditional Inquisitorial Acolytes are expendable, its part of the job lol.

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Perhaps this will be a popular proposal.

I’m not entirely sure what you’re laughing at? I play Damnation using a widely considered underpowered weapon. You couldn’t play Damnation with a brokenly OP Power Sword.

Anyway, weren’t you leaving?

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Don’t waste time here talking to me then you chad lmfao

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