Deisu! Deisu! Deisu! DON’T! GIVE! UP!
(Female orc cheerleaders from Blood Bowl - You may proceed… at your own peril.)
Do you know what is better against a crusher? obscurus (and we could even say Deimos)
Do you know what is better against one mauler? obscurus (and we could even say Deimos)
Ok, so as you need surely to have all explanations cause you can’t read between the lines.
Illisi is great for horde (i think you should have read it). Obscurus is better at targetting strong enemies (what I’ve written). This mean, that when you have an enemy you can kill it faster with it than with illisi. That’s why I quoted boss, ogryns, mauler. I mean by that, a boss or one mauler (see that there is no “s” at mauler). And why Ogryns. Cause I wanted to design Reaper, Crusher and Bulwark, so 3 enemies, so a “s” at Ogryn.
So, I repeat it again. Obscurus is more versatile.
But sure, when there’s a group, Illisi is better… and why? cause this is the weapon for this.
And I don’t see that you want to say about combat axe. I said you I use it on my zealot 98% of the time… and that I use the PS on my vet cause I can do better with the PS…
You must be doing something really wrong with your vet if you feel that the PS is a bad weapon.
I mean I think it could, not power swords as a whole just the pattern.
Zealot can get a Two-handed PS that would work similarly to the Executioner in VT2, maybe not the preacher but another subclass. Storm Shield + PS can also have something different, sound very cool.
A more melee-focused Veteran I don’t know about it… I think if there would be something like that it could be more dodge-focused and get a power saber with a similar pattern to the psyker DS.
Assassin (whom I really want to play) would just get the deadliest stuff I hope…
I mainly speak for current balance, I wouldn’t mind a better generalist option on a class that is also heavily anti-elite/damage focused. I don’t think Zealot and Ogryn is a good place for something like that (cos of the high survivability), but having a class that is not as tanky and not as ranged damage focused is fine to have something that is a better generalist in the future. I feel like there is a lot of room left for a more melee damage-orientated class.
I have to say that I’m not saying it should be better than other weapons in every way, or it shouldn’t have drawbacks, that’s just silly. The balance should be upheld, but I tend to look at things not in a vacuum, but also considering Class abilities, etc. Having it be the best generalist in fine, and it being special in some other way is also totally fine with me.
@Ralendil… This:
I can’t believe it, and you might be doing something really wrong if you think Zealot with a Caxe is worse in melee than Vet with PS.
Also what you wrote about Illisi and Obscurus is a bunch of laughable stuff.
Do you know what’s the funniest? You saying that Obscurus is more versatile than Illisi. You pointing to some very specific scenarios where it is ever so slightly better that could also apply when comparing pre-nerf PS to a bunch of other weapons.
You know that Obscurus is also faster at killing maulers and crushers than PS right?
Give me a break @Ralendil, your experience is so far from mine, or most I’ve seen on this forum that it is baffling.
Is it what I’ve written? answer is no
The PS, even after nerf, is a really strong weapon. So strong that, when I use a combat axe for my zealot 98% of the time, I use also 98% of the time on my vets the PS. And melee fights are easier with my vets than with my zealot. The difference between them are the feats. And sure, the zealot has the right feats for melee.
So again… I say that PS > CA but Zealot > Vet
Please stop interpreting what I say…
Not really… I did not count seconds, but I kill crushers in 10s for PS. Don’t know for FS.
Then why do you attack me?
I can agree we disagree, and i’ve no problem with that… but read what you wrote… I have just answered with the same tone you used.
I would propose that this arguement is not productive and you both are less far away from agreement than you think.
On the subject of powerswords I still think an always on approach with a flat damage profile is the least difficult to balance and most fluffy approach and so I’m just going to re-iterate my support for it.
Me too. Could be 90% a copy-pasted shade kerillian and it would be great. Let it be a Zealot archetype class. Strongly melee finesse focused. Has access to handbows (holy poisons), crossbows (with optics and holy poisons), needle pistols and needle rifles.
Then give it powerblades, dual powerblades, a 2h power sword or 2h mono-sword so we don’t have to fear balancing another power sword, lol!
I am probably weird for wanting to shoot heretics with a crossbow but it’d be easy enough to port from Vermintide 2 I imagine and they are lore-appropriate for Asssassins in 40K.
FS two-shot crushers. FS one-shots maulers. At least the Deimos does with just Psyker kit no blessings or perks (as far as I remember).
Look, sorry if I offended you, or was too aggressive, but as I said what you write is so far away from my experience that is unbelievable to me.
This:
For me reads as: “I’m better in melee with Vet than Zealot”. I wouldn’t believe it even if you say it’s just easier, but whatever. As I said, very far from my experience.
We can give the topic a rest. @Reginald is probably right that it isn’t very productive.
Going a bit off-topic here, but I think Assassin should be its own archetype. Could go melee or ranged or anything based on the type. Just importing shade I would be happy with if FS gives it a 40k twist (actually I would be ecstatic).
It would also be a great place to give them some xeno-tech weaponry depending on what stand our Inquisitor has on the matter (having us retrieve chaos grims heavily implies radical). It could have Harlequin’s kiss and other weird Xenos tech, would be really fun.
I decided to waste my lunch break on this thought. But I really think the SFX/VFX Only change would be sufficient to make the power sword feel great. A flat profile version would probably be awesome as well. But an always on power sword with no changes from current would probably be awesome. To help prove this point here are a few samples:
FIRST watch this with the sound off.
THEN watch it with the sound on.
THEN watch this with the sound on
I tried my hand at terrible VFX but I’m not good at editing that in. So SFX changes only.
I’m constantly cutting off heads here and all it really needs is the VFX and SFX to bring it home. Furthermore I know some might complain that in the non-powered state I’m not cutting enemies in half or I’m hitting guys and just staggering them, but note in the samples that happens with my powered swings too.
As strong as the power sword is it really might just need to feel more like a power sword to make it good. But the stats are out there I’m sure.
Have to applaud you on how much effort you put into this topic (weapon feel of PS and Chain weapons).