I seem to have hit some kind of poll limit or formatting issue that broke Proposal 7, 8 and 9. I have thus split the thread into a second post. I have added Proposal 8 and Proposal 9.
Proposal 7: Always On w/ light rework
OK. Some ideas for ALL the energy/special 40K weapons that could have a huge impact on how the game could actually be more 40K’ish.
Power weapons generally exude a hazy field of bluish energy that wraps around the primary impact region of a melee weapon, be it a sword’s blade or warhammer’s head, which is capable of disrupting the molecular bonds of matter when it strikes. These weapons may be constructed to appear as a primitive, simple melee weapon, with the power field generator concealed wi…
The Sword:
It gets turned on by the wielder when it is unsheathed and stays energized until sheathed again.
the DMG and STAGGER gets a little tweaked down to make up for its new energized profile.
The special activation is kept almost as it is. The difference is that it gives the energy field a boost,
that acts similar to the old behavior to give the sword X swings (+X from Power Cyrcler) and boosts its DMG and STAGGER to the numbers it has right now. After those swings or after a maximum of 4 seconds, the power generator has to regenerate from its overloaded state and the weapon is without a power field for the next 5 seconds. 7 second if Power Cyrcler is applied to the weapon, that gives more swings on boost state)
the dodge distant from -12.20% and limit of 4 dodges is kept.
Would you be happy if proposal 7 were adopted?
Proposal 8: Stamina use while toggled on
My idea for activated weapons is to have the special a toggle activation, and its use uses stamina instead of having a cooldown or set number of swings. This is aside from psyker’s force swords, because they already have a resource system tied to their use.
This eliminates the need to have to constantly reactivate them, which is an annoyance, but also balances them innately per class. Using stamina for greater damage and stagger output makes balance sense because stamina is a defensive resource…
When toggled on the stamina bar will drain at some rate or while swung
Would you be happy if proposal 8 were adopted?