Post for those who find Mortis Trials fun

I can’t get over the fun of AOE brainburst. It’s the sound of chained popping heads that is just so deeply satisfying.

Interestingly when bosses spawn it’s actually a viable strategy to just brainburst pox walkers massing around the bosses because you can back-to-back brainburst the chaff faster than the actual boss, so it’s a significant dps boost on the boss too.

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There are only 2 maps right now, but the way they’re named suggests more are coming.

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which is great to hear, I think the one I have played looks amazing, its just my luck really :smiley:

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Yes lights out would be a great modifier, imagine it paired with a Bulwark/Rager/Flamer wave. I really want to see the Heinous Ritual make an appearance though, if it did show up it should show up during the middle of an objective, randomly elsewhere on the map. It would be a curveball that would require a timely solution or dire consequences.

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The thing is with the Mortis trials being controlled by Sefoni, it’s her mind. They could have a “twins” wave or lightning circles from V2, or stepping outside they could have even raining bloody meteors…
BUT I do think the story should be only unlocked in the standard 12 waves- since it’s back story nibbles, anyone well into Darktide capable of handling the current 12 waves, should unlock the story- story should stay easily accessible in that way. The auric waves should be more Sefoni mischievously playing with her subjects IMO.

@IGN_Vera Rituals and lights out would be nice too, all for the auric mode. Though maybe pox gas would need toning down- while it could be used to cut off an entire section of the map at a time forcing the team into one corner, maybe the length of time it’s pumping could be lower than in a normal match to ensure the players are forced into different areas during a wave?

Can you imagine if they had like “flaming bulwarks!” turn up or something haha. Like randomly selected enemies with a curse on them to buff enemies in some way? Maybe in the later waves of AD diff, Sefoni could start losing it majorly and we could have like crackling reality potholes open up- like 3 second counters with some cracking effects and a small pothole to oblivion opens up- gotta avoid or die? Might be too buggy to incorporate such things, but the limit on madness is her imagination in this mode.

Personally I want it crazier on the side of the player- give us the stupidly OP levels of insanity to mess about with.
Her imagination could throw things as us completely unexpected. But instead of being scale based alone, it is just lunacy if you want it to be. Accentuate the madness hehehe.

(Oh and I didn’t insult anyone who wanted auric mode lol. I just wanted a thread not full of “this mode shouldn’t exist! this ruined the game! OMG worst thing fatshark has done! Why is it not the same as havoc?”- hence no ragers necessary :slight_smile: I’m happy to come back and see a load of cool suggestions and hype for this mode, because I really like it.)

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You know, you bring up an excellent point. It’s a psychic halluscination manifested by Sefoni. There are no rules for what sort of world it should be.

This could be exploited to create environments that don’t have to do with the Atoma hive city. We could be training against any enemy, in any environment. Fenrisian arctic mountain landscape, ancient aeldari ruins, aboard voidships, inside giant wrecked Ork titans, death world jungles, gene stealer infested space hulks, feudal world villages, you name it.

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As someone who enjoys Havoc (but hates the systems around it like the party finder and rank/demotion system), I think Trials have a lot of potential. Not every mode needs to be super hard mode, otherwise super hard mode isn’t super hard mode, it’s just the base game.

I do think it needs at least an Auric Damnation option. It doesn’t need Havoc 30-40 difficulty. It obviously needs more maps, and I’d really like to see enemy modifiers in addition to player modifiers.

I like the concept of Mortis Trials, but it just feels so undercooked. I see the potential, but it gets boring fast at the moment.

  • Maps are too repetitive
    I keep forgetting that there’s actually 2 maps, because the game keep giving the same map over and over.
    The objectives get boring with how they are spammed. (i.e. Go to point A and stand around till you can carry battery, done 3x in one trial)
    Too often it’s the same objectives again and again with no variation.

  • Enemies
    Way too few horde enemies, and the entry points are too easy to just “farm”. From what I hear, malice has a ton more enemies than higher difficulties.
    Ranged enemies are often taking cover far away from where the players are present with no line of sight, leading to “goose chases” for the last stragglers at the end of the round.
    Even on damnation it feels like it’s either zero monsters (with a daemonhost at the end) or monster spam, this just feels bad. Especially because of the lack of enemies in general.

  • The “boons” range wildly from being powerful to downright useless
    There’s no filter that checks what the player is capable of, so you can get completely useless boons that don’t even work for your class. As an example, I have a thread about Deathdealer, which primarily deals with ammo boons and does not work at all for staff users.
    I’ve many times experienced on other characters (like zealot) getting boons that buff some sort of fire dmg, because I picked Volatile - but this is happening while I have ZERO ways of causing any fire dmg to occur in the first place.

Some of the boons are really good on the right career, while others have so many situational/conditions it’s ridiculous.
The box of biggest hurt is so insanely good, that the other players might as well AFK if you can spam your box. It’s fun initially, but I banned myself from getting it again because it ruins the fun for everyone.
Then you got something like volatile’s buffs, “oh if you dodged successfully but get hit within 2 seconds of it you deal shock!” That’s 3 conditions to apply a small effect.
Or Colossus’ “Cornered”, which boosts your dmg if your toughness is broken - you better pray that you got stun immunity or that boost is pointless.
I dunno, it just feels frustrating. Like when the game decided to give me the choice of applying shock aoe on my stun grenades.

  • Waves
    The waves happen too slowly, and the trial feel like it ends “too soon”, despite all the time wasted waiting for things to happen. Around wave 8 it finally starts to feel like damnation, but that also means that in 4 rounds it’s over. Think about it, you spend at least 6+ minutes just waiting for the next wave every trial.
    Doesn’t help that like mentioned before, enemies are often in “Narnia” causing you to go searching for their whereabouts.

  • The “Narrative”
    Just feels bad. The trial is just lots of silence, and after beating a wave your reward is an out of context voiceline, and if you’re lucky it’ll be one you’ve already heard before.

Flaming bulwarks is a funny idea :rofl: I love it

Surely not? Can anyone confirm?

They could put the Town Square and Shushlessloshylosh (xD) into her head from V1 with that premise.

Its nice to hear Empires Will Fall outside of a dead mode. Outside of that eh, not being able to solo it (without mods again) is hurting it again I feel. I’d love to just mash through everything with the ridiculous melee support you can grab but you’ll see infinite bombs or grenades or crowd consuming barrages of bullers/magic everywhere. Kinda like CW when it first launched and anything + ranged critical explosions/crit lightning and some crit sourcing was a ride along. Except there isn’t much ride at the start or during because enemy composition is so lousy. There’s a poxburster wave or a trapper wave where no other specials appear, tons of mutie ambushes or dogs. Really nothing too interesting. One of the possible bosses is the karnak twins, but another is someone getting randomly sacked by a daemonhost. The scale of enemy buffs (I think their HP scales upward in later rounds?) should be more than just HP.

I enjoy Mortis Trials, but I agree that it is undercooked, and in its current state, I am not sure if it has much replayability outside of completing penances, which have unfortunately been a recurring theme in Darktide.

Ogryn is easily the most fun class in Mortis Trials for obvious reasons, and I personally believe (as a Darktide baby) that Fatshark has a problem creating replayable content and a tendency to develop barebones features (Crafting, Havoc, Mortis) that take several years to reach the right place.

All in all: Mortis Trials is fun, but I agree with others that it’s undercooked.

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